public async void ChangeImage() { Base.GameManager.Instance.ShowLoadingScreen(); System.Tuple <Sprite, string> image = await ImageHelper.LoadSpriteAndSaveToDb(); if (image != null) { PlayerPrefsHelper.SaveString(projectTile.ProjectId + "/image", image.Item2); projectTile.TopImage.sprite = image.Item1; } Close(); Base.GameManager.Instance.HideLoadingScreen(); }
public async void ChangeImage() { GameManager.Instance.ShowLoadingScreen(); Tuple <Sprite, string> image = await ImageHelper.LoadSpriteAndSaveToDb(); if (image != null) { PlayerPrefsHelper.SaveString(sceneTile.SceneId + "/image", image.Item2); sceneTile.TopImage.sprite = image.Item1; } Close(); GameManager.Instance.HideLoadingScreen(); }
public void SetProjectServiceURI(string uri) { PlayerPrefsHelper.SaveString("ProjectServiceURI", uri.Trim()); ResetProjectServiceURIButton.SetInteractivity(true); }
public void ResetProjectServiceURI() { PlayerPrefsHelper.SaveString("ProjectServiceURI", ""); ProjectServiceURI.Input.SetValue(GetProjectServiceURI(false)); ResetProjectServiceURIButton.SetInteractivity(false, "Default value is already set"); }
public void OnAutoCalibTimeChange(string value) { PlayerPrefsHelper.SaveString("/autoCalib/recalibrationTime", value); CalibrationManager.Instance.UpdateAutoCalibTime(float.Parse(value)); }