/// <summary> /// Change size of all action points /// </summary> /// <param name="size"><0; 1> From barely visible to quite big</param> public void SetAPSize(float size) { if (Project != null) { PlayerPrefsHelper.SaveFloat("project/" + Project.Id + "/APSize", size); } APSize = size; foreach (ActionPoint actionPoint in GetAllActionPoints()) { actionPoint.SetSize(size); } }
public virtual void SetVisibility(float value) { Debug.Assert(value >= 0 && value <= 1, "Action object: " + Data.Id + " SetVisibility(" + value.ToString() + ")"); visibility = value; PlayerPrefsHelper.SaveFloat(SceneManager.Instance.SceneMeta.Id + "/ActionObject/" + Data.Id + "/visibility", value); }