Пример #1
0
 private void Update()
 {
     if (gameObject.transform.hasChanged)
     {
         PlayerPrefsHelper.SaveVector3(playerPrefsKey, transform.localPosition);
         transform.hasChanged = false;
     }
 }
Пример #2
0
 public void SavePosition()
 {
     PlayerPrefsHelper.SaveVector3(playerPrefsKey, transform.localPosition);
 }
Пример #3
0
 public void UpdateMarkerOffset(Vector3 offset)
 {
     PlayerPrefsHelper.SaveVector3("/marker_offset", offset);
     GameManager.Instance.Scene.transform.localPosition = offset;
 }