// Use this for initialization
    void Start()
    {
        if (score == null)
        {
            score = GameObject.Find("score").GetComponent <Text> ();
        }
        if (player == null)
        {
            player = GameObject.Find("playername").GetComponent <Text> ();
        }

        score.text  = "Score: " + PlayerPrefsHelper.getPlayerScore().ToString();
        player.text = "Player: " + PlayerPrefsHelper.getPlayerName();
    }
 // Update is called once per frame
 void Update()
 {
     text.text     = "Score : " + PlayerPrefsHelper.getPlayerScore();
     nametext.text = "Player : " + PlayerPrefsHelper.getPlayerName();
 }
Exemple #3
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    // ScoreKeeper keeper;

    //-- Use this for initialization
    void Start()
    {
        //    keeper = new ScoreKeeper();
        //	keeper.
        //---------------------------------------------------------------
        //-- if the object is null the populate it.
        //---------------------------------------------------------------
        if (rigidBody == null)
        {
            rigidBody  = GetComponent <Rigidbody2D>();
            myAnimator = GetComponent <Animator>();
        }

        if (text == null)
        {
            text = GameObject.Find("score").GetComponent <Text>();
        }

        if (nametext == null)
        {
            nametext = GameObject.Find("playername").GetComponent <Text>();
        }

        if (block1 == null)
        {
            block1 = GameObject.FindGameObjectWithTag("blockA");
            if (GameObject.FindGameObjectWithTag("blockA") != null)
            {
                num++;
            }
        }

        if (block2 == null)
        {
            block2 = GameObject.FindGameObjectWithTag("blockB");
            if (GameObject.FindGameObjectWithTag("blockB") != null)
            {
                num++;
            }
        }

        if (block3 == null)
        {
            block3 = GameObject.FindGameObjectWithTag("blockC");
            if (GameObject.FindGameObjectWithTag("blockC") != null)
            {
                num++;
            }
        }
        if (block4 == null)
        {
            block4 = GameObject.FindGameObjectWithTag("blockD");
            if (GameObject.FindGameObjectWithTag("blockD") != null)
            {
                num++;
            }
        }

        if (block5 == null)
        {
            block5 = GameObject.FindGameObjectWithTag("blockE");
            if (GameObject.FindGameObjectWithTag("blockE") != null)
            {
                num++;
            }
        }

        if (block6 == null)
        {
            block6 = GameObject.FindGameObjectWithTag("blockF");
            if (GameObject.FindGameObjectWithTag("blockF") != null)
            {
                num++;
            }
        }
        if (block7 == null)
        {
            block7 = GameObject.FindGameObjectWithTag("blockG");
            if (GameObject.FindGameObjectWithTag("blockG") != null)
            {
                num++;
            }
        }

        if (block8 == null)
        {
            block8 = GameObject.FindGameObjectWithTag("blockH");
            if (GameObject.FindGameObjectWithTag("blockH") != null)
            {
                num++;
            }
        }

        if (block9 == null)
        {
            block9 = GameObject.FindGameObjectWithTag("blockI");
            if (GameObject.FindGameObjectWithTag("blockI") != null)
            {
                num++;
            }
        }

        if (collisionSound == null)
        {
            collisionSound = GetComponent <AudioSource>();
        }
        //---------------------------------------------------------------

        //---------------------------------------------------------------
        //--
        //---------------------------------------------------------------
        i             = 0;
        force         = 350.0f;
        isJumping     = false;
        movementSpeed = 4.0f;
        isFacingRight = true;

        //---------------------------------------------------------------
        //--
        //---------------------------------------------------------------
        win   = new List <string>();
        order = "";

        //---------------------------------------------------------------
        //-- winning chemical combinations.
        //---------------------------------------------------------------
        win.Add("carbon");
        win.Add("sodiumchlorine");
        win.Add("hydrogenhydrogenoxygen");
        win.Add("heliumneonargonkrypton");
        win.Add("carboncarbonhydrogenhydrogenhydrogenhydrogenoxygen");
        win.Add("carboncarbonhydrogenhydrogenhydrogenhydrogenhydrogennitrogenoxygen");
        //---------------------------------------------------------------

        nametext.text = "Player : " + PlayerPrefsHelper.getPlayerName();
    }