Пример #1
0
 /// <summary>
 /// Change size of all action points
 /// </summary>
 /// <param name="size"><0; 1> From barely visible to quite big</param>
 public void SetAPSize(float size)
 {
     if (Project != null)
     {
         PlayerPrefsHelper.SaveFloat("project/" + Project.Id + "/APSize", size);
     }
     APSize = size;
     foreach (ActionPoint actionPoint in GetAllActionPoints())
     {
         actionPoint.SetSize(size);
     }
 }
Пример #2
0
 public virtual void SetVisibility(float value)
 {
     Debug.Assert(value >= 0 && value <= 1, "Action object: " + Data.Id + " SetVisibility(" + value.ToString() + ")");
     visibility = value;
     PlayerPrefsHelper.SaveFloat(SceneManager.Instance.SceneMeta.Id + "/ActionObject/" + Data.Id + "/visibility", value);
 }