private void OnTriggerEnter2D(Collider2D collision)
 {
     if (collision.gameObject.CompareTag("Player"))
     {
         PlayerModel.ChangeNumberOfGrenades(1);
         Destroy(gameObject);
     }
 }
Exemple #2
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 public void BuyGrenade()
 {
     if (PlayerModel.Coins < grenadePrice)
     {
         return;
     }
     PlayerModel.ChangeNumberOfGrenades(1);
     PlayerModel.ChangeNumberOfCoins(-grenadePrice);
 }
    public void InitiateGrenadeThrow()
    {
        if (PlayerModel.AvailableGrenades <= 0)
        {
            return;
        }

        float horizontal = Input.GetAxisRaw("Horizontal");
        float vertical   = Input.GetAxisRaw("Vertical");

        var grenade = Instantiate(grenadePrefab, transform.position, transform.rotation);

        var grenadeController = grenade.GetComponent <GrenadeController>();

        grenadeController.ThrowGrenade(horizontal, vertical);

        PlayerModel.ChangeNumberOfGrenades(-1);
    }