Exemple #1
0
    /// <summary>
    /// Bost mechanic. The player accumulates
    /// speed whilist the secondary button in
    /// the mouse is hold clicked. Until the button
    /// is released, the player will reduced the
    /// speed, but that speed will be accumulated
    /// and the more the player accumulates, the longer
    /// the boost will be. Player speed boost will be max
    /// speed and then after the boost time is done the speed
    /// will be gradually recovered.
    /// </summary>
    private IEnumerator ReduceSpeed()
    {
        float uiSpeed = 0f;

        canBoost = false;

        // stop dust animation.
        playerModel.StopDust();

        // display accumulate energy animation.
        playerModel.AccumulateSpeedAnimation();

        // set accumulate energy soundclip.
        SetSoundClip(0);
        PlaySound();

        // reduce speed and accumulate as long as the player holds the right button in the mouse.
        while (accumulating)
        {
            if (speed > 0f)
            {
                speed--;

                // Update UI speed value.
                SpeedValue.instance.TriggerUISpeedAction("maxReducer");
            }

            UpdateSpeed();
            yield return(new WaitForSeconds(boostAcummulationSpeed));
        }

        // StopSound();
        speed = maxSpeed;
        UpdateSpeed();
    }