void Start() { playerModel.AlwaysAnimate(true); playerModel.censorshipEnabled = false; for (int i = 0; i < 10; i++) { if (playerModel.multiMesh.parts.Count() <= i) { playerModel.multiMesh.parts.Add(null); } var partName = PlayerPrefs.GetString("PlayerModelSlot" + i.ToString()); if (!string.IsNullOrEmpty(partName)) { playerModel.multiMesh.parts[i] = GameManager.FindPrefab(partName); } playerModel.Rebuild(); } }
void Start() { playerModel.AlwaysAnimate(true); }