Exemple #1
0
    //////////////////////////////////////////
    /// UpdateView()
    //////////////////////////////////////////
    public override void UpdateView()
    {
        // update the UI of the perk
        UpdateName();
        UpdateCost();

        // if the perk is inaccessible, make it non-interactable
        PlayerModel model       = (PlayerModel)ModelToView;
        bool        bAccessible = model.CanTrainPerk(Data.ID);

        GetComponent <Button>().interactable = bAccessible;
    }