示例#1
0
 public void Write(MyMessageWriter msg)
 {
     msg.WriteInt32(AppVersion);
     msg.WriteString(Username);
     msg.WriteString(PasswordHash);
     msg.WriteIPEndPoint(InternalEndpoint);
 }
示例#2
0
 public void Write(MyMessageWriter msg)
 {
     msg.WriteInt32(AppVersion);
     msg.WriteString(Username);
     msg.WriteString(PasswordHash);
     msg.WriteIPEndPoint(InternalEndpoint);
 }
 public void Write(MyMessageWriter msg)
 {
     msg.WriteString(SectorName);
     msg.WriteString(Password);
     msg.WriteEnum(Type);
     msg.WriteEnum(JoinMode);
     msg.WriteEnum(Difficulty);
 }
示例#4
0
 public void Write(MyMessageWriter msg)
 {
     msg.WriteString(SectorName);
     msg.WriteString(Password);
     msg.WriteEnum(Type);
     msg.WriteEnum(JoinMode);
     msg.WriteEnum(Difficulty);
 }
示例#5
0
 public void Write(MyMessageWriter msg)
 {
     msg.WriteUInt32(GameId);
     msg.WriteString(Name);
     msg.WriteInt32(PlayerCount);
     msg.WriteInt32(MaxPlayerCount);
     msg.WriteInt32(HostId);
     msg.WriteString(HostDisplayName);
     msg.WriteEnum(GameType);
     msg.WriteEnum(Difficulty);
     msg.WriteEnum(JoinMode);
 }
示例#6
0
 public void Write(MyMessageWriter msg)
 {
     msg.WriteUInt32(GameId);
     msg.WriteString(Name);
     msg.WriteInt32(PlayerCount);
     msg.WriteInt32(MaxPlayerCount);
     msg.WriteInt32(HostId);
     msg.WriteString(HostDisplayName);
     msg.WriteEnum(GameType);
     msg.WriteEnum(Difficulty);
     msg.WriteEnum(JoinMode);
 }
示例#7
0
 public void Write(MyMessageWriter msg)
 {
     msg.WriteString(Token);
     msg.WriteInt64(SteamUserId);
     msg.WriteUInt16((ushort)SteamTicket.Length);
     msg.WriteBytes(SteamTicket);
 }
 public void Write(MyMessageWriter msg)
 {
     msg.WriteString(Token);
     msg.WriteInt64(SteamUserId);
     msg.WriteUInt16((ushort)SteamTicket.Length);
     msg.WriteBytes(SteamTicket);
 }
示例#9
0
 public void Write(MyMessageWriter msg)
 {
     msg.WriteInt32(UserId);
     msg.WriteString(DisplayName);
     msg.WriteByte(PlayerId);
     msg.WriteObjectBuilder_FactionEnum(Faction);
 }
示例#10
0
 public void Write(MyMessageWriter msg)
 {
     msg.WriteInt32(UserId);
     msg.WriteString(DisplayName);
     msg.WriteByte(PlayerId);
     msg.WriteObjectBuilder_FactionEnum(Faction);
 }
示例#11
0
 public void Write(MyMessageWriter msg)
 {
     msg.WriteInt32(AppVersion);
     msg.WriteString(DisplayName);
     msg.WriteInt64(SteamUserId);
     msg.WriteUInt16((ushort)SteamTicket.Length);
     msg.WriteBytes(SteamTicket);
     msg.WriteIPEndPoint(InternalEndpoint);
 }
示例#12
0
 public void Write(MyMessageWriter msg)
 {
     msg.WriteInt32(AppVersion);
     msg.WriteString(DisplayName);
     msg.WriteInt64(SteamUserId);
     msg.WriteUInt16((ushort)SteamTicket.Length);
     msg.WriteBytes(SteamTicket);
     msg.WriteIPEndPoint(InternalEndpoint);
 }
示例#13
0
 public void Write(MyMessageWriter msg)
 {
     msg.WriteUInt32(GameId);
     msg.WriteString(Password);
 }
示例#14
0
 public void Write(MyMessageWriter msg)
 {
     msg.WriteString(Message);
 }
示例#15
0
 public void Write(MyMessageWriter msg)
 {
     msg.WriteString(NameFilter);
     msg.WriteEnum(GameTypeFilter);
 }
示例#16
0
 public void Write(MyMessageWriter msg)
 {
     msg.WriteUInt32(GameId);
     msg.WriteString(Password);
 }
示例#17
0
 public void Write(MyMessageWriter msg)
 {
     msg.WriteString(NameFilter);
     msg.WriteEnum(GameTypeFilter);
 }