示例#1
0
 public void Write(MyMessageWriter msg)
 {
     msg.WriteUInt32(GameId);
     msg.WriteString(Name);
     msg.WriteInt32(PlayerCount);
     msg.WriteInt32(MaxPlayerCount);
     msg.WriteInt32(HostId);
     msg.WriteString(HostDisplayName);
     msg.WriteEnum(GameType);
     msg.WriteEnum(Difficulty);
     msg.WriteEnum(JoinMode);
 }
示例#2
0
 public void Write(MyMessageWriter msg)
 {
     msg.WriteUInt32(GameId);
     msg.WriteString(Name);
     msg.WriteInt32(PlayerCount);
     msg.WriteInt32(MaxPlayerCount);
     msg.WriteInt32(HostId);
     msg.WriteString(HostDisplayName);
     msg.WriteEnum(GameType);
     msg.WriteEnum(Difficulty);
     msg.WriteEnum(JoinMode);
 }
示例#3
0
 public void Write(MyMessageWriter msg)
 {
     msg.WriteInt32(UserId);
     msg.WriteString(DisplayName);
     msg.WriteByte(PlayerId);
     msg.WriteObjectBuilder_FactionEnum(Faction);
 }
示例#4
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 public void Write(MyMessageWriter msg)
 {
     msg.WriteInt32(AppVersion);
     msg.WriteString(Username);
     msg.WriteString(PasswordHash);
     msg.WriteIPEndPoint(InternalEndpoint);
 }
示例#5
0
 public void Write(MyMessageWriter msg)
 {
     msg.WriteInt32(AppVersion);
     msg.WriteString(Username);
     msg.WriteString(PasswordHash);
     msg.WriteIPEndPoint(InternalEndpoint);
 }
 public void Write(MyMessageWriter msg)
 {
     msg.WriteUInt32(SpawnPointId);
     msg.WriteUInt32(DesiredBotId);
     msg.WriteInt32(BotsIdx);
     msg.WriteVector3(SpawnPosition);
 }
示例#7
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 public void Write(MyMessageWriter msg)
 {
     msg.WriteUInt32(SpawnPointId);
     msg.WriteUInt32(DesiredBotId);
     msg.WriteInt32(BotsIdx);
     msg.WriteVector3(SpawnPosition);
 }
示例#8
0
 public void Write(MyMessageWriter msg)
 {
     msg.WriteInt32(UserId);
     msg.WriteString(DisplayName);
     msg.WriteByte(PlayerId);
     msg.WriteObjectBuilder_FactionEnum(Faction);
 }
 public void Write(MyMessageWriter msg)
 {
     msg.WriteEnum(MusicEventType);
     msg.WriteInt32Nullable(TransitionEnum);
     msg.WriteInt32(Priority);
     msg.WriteStringNullable(Category);
     msg.WriteBool(Loop);
 }
 public void Write(MyMessageWriter msg)
 {
     msg.WriteEnum(MusicEventType);
     msg.WriteInt32Nullable(TransitionEnum);
     msg.WriteInt32(Priority);
     msg.WriteStringNullable(Category);
     msg.WriteBool(Loop);
 }
 public void Write(MyMessageWriter msg)
 {
     msg.WriteEnum(Type);
     msg.WriteInt32(Text);
     msg.WriteStringNullable(Arg0);
     msg.WriteStringNullable(Arg1);
     msg.WriteStringNullable(Arg2);
     msg.WriteStringNullable(Arg3);
 }
 public void Write(MyMessageWriter msg)
 {
     msg.WriteEnum(Type);
     msg.WriteInt32(Text);
     msg.WriteStringNullable(Arg0);
     msg.WriteStringNullable(Arg1);
     msg.WriteStringNullable(Arg2);
     msg.WriteStringNullable(Arg3);
 }
示例#13
0
 public void Write(MyMessageWriter msg)
 {
     msg.WriteInt32(AppVersion);
     msg.WriteString(DisplayName);
     msg.WriteInt64(SteamUserId);
     msg.WriteUInt16((ushort)SteamTicket.Length);
     msg.WriteBytes(SteamTicket);
     msg.WriteIPEndPoint(InternalEndpoint);
 }
示例#14
0
 public void Write(MyMessageWriter msg)
 {
     msg.WriteInt32(AppVersion);
     msg.WriteString(DisplayName);
     msg.WriteInt64(SteamUserId);
     msg.WriteUInt16((ushort)SteamTicket.Length);
     msg.WriteBytes(SteamTicket);
     msg.WriteIPEndPoint(InternalEndpoint);
 }
示例#15
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 public void Write(MyMessageWriter msg)
 {
     msg.WritePositionAndOrientation(Position);
     msg.WriteInt32(EventTypeEnum);
     msg.WriteInt32(Seed);
 }
 public void Write(MyMessageWriter msg)
 {
     msg.WriteResultCode(ResultCode);
     msg.WriteInt32(MultiplayerUserId);
 }
示例#17
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 public void Write(MyMessageWriter msg)
 {
     msg.WriteInt32(MissionId);
     msg.WriteInt32(ElapsedTime);
 }
 public void Write(MyMessageWriter msg)
 {
     msg.WriteInt32(UserId);
     msg.WriteIPEndPoint(EndPoint);
 }
 public void Write(MyMessageWriter msg)
 {
     msg.WriteResultCode(ResultCode);
     msg.WriteInt32(HostUserId);
 }
 public void Write(MyMessageWriter msg)
 {
     msg.WriteInt32(DialogueEnum);
 }
 public void Write(MyMessageWriter msg)
 {
     msg.WriteInt32(DialogueEnum);
 }
示例#22
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 public void Write(MyMessageWriter msg)
 {
     msg.WritePositionAndOrientation(Position);
     msg.WriteInt32(EventTypeEnum);
     msg.WriteInt32(Seed);
 }
示例#23
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 public void Write(MyMessageWriter msg)
 {
     msg.WriteInt32(SoundEnum);
     msg.WriteVector3Nullable(Position);
 }
 public void Write(MyMessageWriter msg)
 {
     msg.WriteInt32(UserId);
     msg.WriteIPEndPoint(EndPoint);
 }
 public void Write(MyMessageWriter msg)
 {
     msg.WriteResultCode(ResultCode);
     msg.WriteInt32(MultiplayerUserId);
 }
 public void Write(MyMessageWriter msg)
 {
     msg.WriteEnum(Faction);
     msg.WriteInt32(ActorId);
 }
示例#27
0
 public void Write(MyMessageWriter msg)
 {
     msg.WriteInt32(SoundEnum);
     msg.WriteVector3Nullable(Position);
 }
 public void Write(MyMessageWriter msg)
 {
     msg.WriteInt32(UserId);
     msg.WriteMultiplayerStateEnum(NewState);
 }
 public void Write(MyMessageWriter msg)
 {
     msg.WriteResultCode(ResultCode);
     msg.WriteInt32(HostUserId);
 }
 public void Write(MyMessageWriter msg)
 {
     msg.WriteInt32(UserId);
     msg.WriteMultiplayerStateEnum(NewState);
 }
 public void Write(MyMessageWriter msg)
 {
     msg.WriteInt32(MissionId);
     msg.WriteInt32(ElapsedTime);
 }
 public void Write(MyMessageWriter msg)
 {
     msg.WriteInt32((int)m_config);
     msg.WriteInt32(TimeBombTimer);
     msg.WriteUInt32(ShipId);
 }
示例#33
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 public void Write(MyMessageWriter msg)
 {
     msg.WriteEnum(Faction);
     msg.WriteInt32(ActorId);
 }
示例#34
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 public void Write(MyMessageWriter msg)
 {
     msg.WriteInt32((int)m_config);
     msg.WriteInt32(TimeBombTimer);
     msg.WriteUInt32(ShipId);
 }