Exemple #1
0
    private void FindPathToPlayer()
    {
        var playerDistance = Player.transform.position - Companion.transform.position;

        if (playerDistance.magnitude > 2)
        {
            Movement.AddWaypoint(Player.Position, true);
        }
    }
Exemple #2
0
 private void FindPathToNearest()
 {
     Movement.AddWaypoint(Nearest.Position, true);
 }
Exemple #3
0
 private void FindPathToTarget()
 {
     Movement.AddWaypoint(Target.Position, true);
 }