void WallJumpStart() { wallJumpOn = true; movement.AddMotion2d(wallJumpDirection * wallJumpSpeedHorizontal); movement.Jump(wallJumpSpeedVertical); movement.isMoveEnabled = false; wallJumpTime = 0.0f; }
void WallJumpStart() { wallJumpOn = true; movement.AddMotion2d(wallJumpDirection * wallJumpSpeedHorizontal); movement.Jump(wallJumpSpeedVertical); movement.isMoveEnabled = false; wallJumpTime = 0.0f; }