private void HandleDodging() { if (!Input.GetButtonDown(m_DodgeInputButton)) { return; } m_Movement.AddImpulse(new Vector2(Input.GetAxis(m_HorizontalInputAxis), Input.GetAxis(m_VerticalInputAxis)).normalized *m_DodgeStrength); }
private void HandleDodging() { if (!Input.GetButtonDown(m_DodgeInputButton)) { return; } m_Movement.AddImpulse(new Vector2(Input.GetAxis(m_HorizontalInputAxis), Input.GetAxis(m_VerticalInputAxis)).normalized *m_DodgeStrength); }