protected override void Move() { if (GroundMovement != null) { Grounded = GroundMovement.TryStickToGround(false); } if (!Grounded) { Movement.AirMove(); } base.Move(); }
protected override void Move() { if (GroundMovement != null) { Grounded = GroundMovement.TryStickToGround(false); } if (!Grounded) { Movement.AirMove(); } base.Move(); }