private void FindPathToPlayer() { var playerDistance = Player.transform.position - Companion.transform.position; if (playerDistance.magnitude > 2) { Movement.AddWaypoint(Player.Position, true); } }
private void FindPathToNearest() { Movement.AddWaypoint(Nearest.Position, true); }
private void FindPathToTarget() { Movement.AddWaypoint(Target.Position, true); }