//private Transform [] fi // Use this for initialization void Start() { externHand = new CurrentHandStateManager("Assets/Data/OriginModel/thumbup.txt", scaleFactor); //externHand = new OgreHandStateManager("G:/Projects/Handpose/VirtualHand/3D/hand_frames.txt", scaleFactor); handManager = new HandManager(rootNode, handAvatar.ToDictionary(), false, "Assets/Config/bones.csv"); handManager.Reset(); }
// Use this for initialization void Start() { scoreObj = GameObject.FindGameObjectWithTag("Score"); scoreTxt = scoreObj.GetComponent <Text>(); flagFire = true; flagSmoke = true; flagBubbles = true; flagLiveLost = true; flagLostAllFingers = true; displayingScore = false; recipe = new List <string>(); choppedIngredients = new List <string>(); reviewGenerator = GetComponent <ReviewGenerator>(); hasFingers = true; cutSuccessfully = false; numIngredient = new int[ingredients.Length]; timeVar1 = 8.0f; timeVar2 = 10.0f; player = GameObject.FindGameObjectWithTag("Player"); bar = GameObject.FindGameObjectWithTag("bar"); sign = GameObject.FindGameObjectWithTag("sign"); meter = GameObject.FindGameObjectWithTag("meter"); fire = GameObject.FindGameObjectWithTag("fire"); smoke = GameObject.FindGameObjectWithTag("smoke"); bubbles = GameObject.FindGameObjectWithTag("bubbles"); starSet = GameObject.FindGameObjectWithTag("starSet"); starLeft = GameObject.FindGameObjectWithTag("star1"); starMiddle = GameObject.FindGameObjectWithTag("star2"); starRight = GameObject.FindGameObjectWithTag("star3"); review = GameObject.FindGameObjectWithTag("Review"); inspection = GameObject.FindGameObjectWithTag("Inspection"); audioManager = GameObject.Find("AudioManager"); barVar = .78f; delay = 15.0f; totalTime = 100.0f; numWrongIngredients = 0; fingersLostThisRound = 0; wrongIngredientsChopped = 0; totalIngredientsChopped = 0; completedRecipes = 0; hasFingers = true; lives = 3; completedRecipes = 0; total = 0; starSet.transform.localScale = new Vector3(.45f, 1f, .45f); starLeft.GetComponent <SpriteRenderer>().color = new Vector4(1f, 1f, 1f, 1f); starMiddle.GetComponent <SpriteRenderer>().color = new Vector4(1f, 1f, 1f, 1f); starRight.GetComponent <SpriteRenderer>().color = new Vector4(1f, 1f, 1f, 1f); initializeRecipe(); pressCheck = 0; hand.Reset(); review.transform.localScale = new Vector3(0f, 1.5f, 20.7f); }