private void DistributeCardEvent(byte eveCode, object content, int senderId)
 {
     if (eveCode != (byte)101)
     {
         return;
     }
     //Debug.LogError ("101 " + PhotonNetwork.room.PlayerCount + " " + players[0].name);
     //players[0].addToHand(PlayerCard.Beijing);
     for (int i = 0; i < PhotonNetwork.room.PlayerCount; i++)
     {
         for (int j = 0; j < 5; j++)
         {
             PlayerCard temp = deck.DrawPlayerCard();
             //Debug.Log(temp);
             players[i].AddToHand(temp);
         }
     }
     hand.GetCurrentHand(PhotonNetwork.player.ID);
     //Debug.LogError ("101 " + PhotonNetwork.room.PlayerCount);
 }