Пример #1
0
 //private Transform [] fi
 // Use this for initialization
 void Start()
 {
     externHand = new CurrentHandStateManager("Assets/Data/OriginModel/thumbup.txt", scaleFactor);
     //externHand = new OgreHandStateManager("G:/Projects/Handpose/VirtualHand/3D/hand_frames.txt", scaleFactor);
     handManager = new HandManager(rootNode, handAvatar.ToDictionary(), false, "Assets/Config/bones.csv");
     handManager.Reset();
 }
Пример #2
0
 // Use this for initialization
 void Start()
 {
     scoreObj           = GameObject.FindGameObjectWithTag("Score");
     scoreTxt           = scoreObj.GetComponent <Text>();
     flagFire           = true;
     flagSmoke          = true;
     flagBubbles        = true;
     flagLiveLost       = true;
     flagLostAllFingers = true;
     displayingScore    = false;
     recipe             = new List <string>();
     choppedIngredients = new List <string>();
     reviewGenerator    = GetComponent <ReviewGenerator>();
     hasFingers         = true;
     cutSuccessfully    = false;
     numIngredient      = new int[ingredients.Length];
     timeVar1           = 8.0f;
     timeVar2           = 10.0f;
     player             = GameObject.FindGameObjectWithTag("Player");
     bar                          = GameObject.FindGameObjectWithTag("bar");
     sign                         = GameObject.FindGameObjectWithTag("sign");
     meter                        = GameObject.FindGameObjectWithTag("meter");
     fire                         = GameObject.FindGameObjectWithTag("fire");
     smoke                        = GameObject.FindGameObjectWithTag("smoke");
     bubbles                      = GameObject.FindGameObjectWithTag("bubbles");
     starSet                      = GameObject.FindGameObjectWithTag("starSet");
     starLeft                     = GameObject.FindGameObjectWithTag("star1");
     starMiddle                   = GameObject.FindGameObjectWithTag("star2");
     starRight                    = GameObject.FindGameObjectWithTag("star3");
     review                       = GameObject.FindGameObjectWithTag("Review");
     inspection                   = GameObject.FindGameObjectWithTag("Inspection");
     audioManager                 = GameObject.Find("AudioManager");
     barVar                       = .78f;
     delay                        = 15.0f;
     totalTime                    = 100.0f;
     numWrongIngredients          = 0;
     fingersLostThisRound         = 0;
     wrongIngredientsChopped      = 0;
     totalIngredientsChopped      = 0;
     completedRecipes             = 0;
     hasFingers                   = true;
     lives                        = 3;
     completedRecipes             = 0;
     total                        = 0;
     starSet.transform.localScale = new Vector3(.45f, 1f, .45f);
     starLeft.GetComponent <SpriteRenderer>().color   = new Vector4(1f, 1f, 1f, 1f);
     starMiddle.GetComponent <SpriteRenderer>().color = new Vector4(1f, 1f, 1f, 1f);
     starRight.GetComponent <SpriteRenderer>().color  = new Vector4(1f, 1f, 1f, 1f);
     initializeRecipe();
     pressCheck = 0;
     hand.Reset();
     review.transform.localScale = new Vector3(0f, 1.5f, 20.7f);
 }