private void DistributeCardEvent(byte eveCode, object content, int senderId) { if (eveCode != (byte)101) { return; } //Debug.LogError ("101 " + PhotonNetwork.room.PlayerCount + " " + players[0].name); //players[0].addToHand(PlayerCard.Beijing); for (int i = 0; i < PhotonNetwork.room.PlayerCount; i++) { for (int j = 0; j < 5; j++) { PlayerCard temp = deck.DrawPlayerCard(); //Debug.Log(temp); players[i].AddToHand(temp); } } hand.GetCurrentHand(PhotonNetwork.player.ID); //Debug.LogError ("101 " + PhotonNetwork.room.PlayerCount); }