Exemple #1
0
        protected override void Draw(GameTime gameTime)
        {
            GraphicsDevice.Clear(Color.CornflowerBlue);

            spriteBatch.Begin(
                transformMatrix: camera.Transform
                );
            level.Draw(spriteBatch, "Sky");
            level.Draw(spriteBatch, "Ground");
            level.Draw(spriteBatch, "Bushes");
            player.Draw(spriteBatch);
            enemyController.DrawAll(spriteBatch);
            spriteBatch.End();

            base.Draw(gameTime);
        }