// Use this for initialization void Start() { ghostController = GetComponent <GhostController>(); ghostStateManager = ghostController.GetGhostStateManager(); bouncingUp = true; hasArrivedToCenter = false; }
private void UpdateGhostCounter() { if (currentGhost != null) { GhostStateManager ghostStateManager = currentGhost.GetGhostStateManager(); if (ghostStateManager.GetGhostState() == GhostState.HOME) { ghostStateManager.IncrementDotCounter(); } else { UpdateCurrentGhost(); } } }