public void Dash(GhostController.Direction direction) { currentDir = direction.vec; dashMultiplier = direction.diag ? .8f : 1f; doDash = true; ghost.GetModel().SetActive(true); dashTmr = 0f; coll.enabled = true; fx.PlayParticles(); fx.PlayRandomClip(); model.SetActive(false); fxHolder.transform.GetChild(0).gameObject.SetActive(true); //Feo feo tbh combo.StartDash(); //Me encantaria hacerlo con eventos :( }