public void ResetBoard()
    {
        //Debug.Log("GAMEMANAGER: Reseting board...");
        DisplayUI();

        play = false;
        StartCoroutine(StartGame(3.0f));
        pacman.ResetSettings(); //transform.position = new Vector3(0, 0, -8);
        blinky.ResetSettings(); //transform.position = new Vector3(0, 0, 4);
        pinky.ResetSettings();  //transform.position = new Vector3(0, 0, 1);
        inky.ResetSettings();   //transform.position = new Vector3(-2, 0, 1);
        clyde.ResetSettings();  //transform.position = new Vector3(2, 0, 1);
    }