public void ResetBoard() { //Debug.Log("GAMEMANAGER: Reseting board..."); DisplayUI(); play = false; StartCoroutine(StartGame(3.0f)); pacman.ResetSettings(); //transform.position = new Vector3(0, 0, -8); blinky.ResetSettings(); //transform.position = new Vector3(0, 0, 4); pinky.ResetSettings(); //transform.position = new Vector3(0, 0, 1); inky.ResetSettings(); //transform.position = new Vector3(-2, 0, 1); clyde.ResetSettings(); //transform.position = new Vector3(2, 0, 1); }