protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); spriteBatch.Begin( transformMatrix: camera.Transform ); level.Draw(spriteBatch, "Sky"); level.Draw(spriteBatch, "Ground"); level.Draw(spriteBatch, "Bushes"); player.Draw(spriteBatch); enemyController.DrawAll(spriteBatch); spriteBatch.End(); base.Draw(gameTime); }