Exemple #1
0
    private void OnTriggerStay2D(Collider2D col)
    {
        if (onCooldown)
        {
            return;
        }

        if (col.GetComponent <PlayerController>() != null)
        {
            controller.PlayerDied();
            onCooldown = true;
            StartCoroutine(Cooldown());
        }
    }