private void SetScoreValue() { String scoreName = SceneManager.GetActiveScene().name + "HighScore"; if (scoreLvL < PlayerPrefs.GetFloat(scoreName, float.MaxValue)) { PlayerPrefs.SetFloat(scoreName, scoreLvL); highScoreLvlUI.text = GameUtil.ConvertScore(scoreLvL); animBestScore.SetTrigger("best-score-alert"); } else { float loadHighScore = PlayerPrefs.GetFloat(scoreName); highScoreLvlUI.text = GameUtil.ConvertScore(loadHighScore); } scoreLvlUI.text = GameUtil.ConvertScore(scoreLvL); }