Exemple #1
0
        public string GetFormattedString(GameObject parent_instance)
        {
            IAttributeFormatter attributeFormatter = null;
            Attribute           attribute          = Db.Get().Attributes.TryGet(AttributeId);

            if (!IsMultiplier)
            {
                if (attribute != null)
                {
                    attributeFormatter = attribute.formatter;
                }
                else
                {
                    attribute = Db.Get().BuildingAttributes.TryGet(AttributeId);
                    if (attribute != null)
                    {
                        attributeFormatter = attribute.formatter;
                    }
                }
            }
            string empty = string.Empty;

            empty = ((attributeFormatter != null) ? attributeFormatter.GetFormattedModifier(this, parent_instance) : ((!IsMultiplier) ? (empty + GameUtil.GetFormattedSimple(Value, GameUtil.TimeSlice.None, null)) : (empty + GameUtil.GetFormattedPercent(Value * 100f, GameUtil.TimeSlice.None))));
            if (empty != null && empty.Length > 0 && empty[0] != '-')
            {
                empty = GameUtil.AddPositiveSign(empty, Value > 0f);
            }
            return(empty);
        }
Exemple #2
0
    public List <Descriptor> GetEffectDescriptions()
    {
        List <Descriptor> list = new List <Descriptor>();

        if (decor != null && decorRadius != null)
        {
            float  totalValue  = decor.GetTotalValue();
            float  totalValue2 = decorRadius.GetTotalValue();
            string arg         = (!(baseDecor > 0f)) ? "consumed" : "produced";
            string str         = (!(baseDecor > 0f)) ? UI.BUILDINGEFFECTS.TOOLTIPS.DECORDECREASED : UI.BUILDINGEFFECTS.TOOLTIPS.DECORPROVIDED;
            str = str + "\n\n" + decor.GetAttributeValueTooltip();
            string     text = GameUtil.AddPositiveSign(totalValue.ToString(), totalValue > 0f);
            Descriptor item = new Descriptor(string.Format(UI.BUILDINGEFFECTS.DECORPROVIDED, arg, text, totalValue2), string.Format(str, text, totalValue2), Descriptor.DescriptorType.Effect, false);
            list.Add(item);
        }
        else if (baseDecor != 0f)
        {
            string     arg2   = (!(baseDecor >= 0f)) ? "consumed" : "produced";
            string     format = (!(baseDecor >= 0f)) ? UI.BUILDINGEFFECTS.TOOLTIPS.DECORDECREASED : UI.BUILDINGEFFECTS.TOOLTIPS.DECORPROVIDED;
            string     text2  = GameUtil.AddPositiveSign(baseDecor.ToString(), baseDecor > 0f);
            Descriptor item2  = new Descriptor(string.Format(UI.BUILDINGEFFECTS.DECORPROVIDED, arg2, text2, baseRadius), string.Format(format, text2, baseRadius), Descriptor.DescriptorType.Effect, false);
            list.Add(item2);
        }
        return(list);
    }
Exemple #3
0
        public string DescriptionFromAttribute(float value, GameObject go)
        {
            string text = (formatter != null) ? formatter.GetFormattedValue(value, formatter.DeltaTimeSlice, go) : ((attribute.formatter == null) ? GameUtil.GetFormattedSimple(value, GameUtil.TimeSlice.None, null) : attribute.formatter.GetFormattedValue(value, attribute.formatter.DeltaTimeSlice, go));

            if (text != null)
            {
                text = GameUtil.AddPositiveSign(text, value > 0f);
                return(string.Format(description, text));
            }
            return(null);
        }
Exemple #4
0
            private static void Postfix(CarePackageInfo ___info, ref string __result)
            {
                var a = Assets.GetPrefab(___info.id.ToTag())?.GetComponent <SpaceArtifact>()?.GetArtifactTier();

                if (a != null)
                {
                    var    value       = a.decorValues.amount;
                    string decorString = GameUtil.AddPositiveSign(value.ToString(), value > 0f);
                    __result = string.Concat(__result, "\n",
                                             string.Format(UI.BUILDINGEFFECTS.DECORPROVIDED, "", decorString, a.decorValues.radius));
                }
            }
Exemple #5
0
    public List <Descriptor> GetEffectDescriptions()
    {
        List <Descriptor> list = new List <Descriptor>();

        if (dB != null && dBRadius != null)
        {
            float  totalValue  = dB.GetTotalValue();
            float  totalValue2 = dBRadius.GetTotalValue();
            string str         = (noise <= 0) ? UI.BUILDINGEFFECTS.TOOLTIPS.NOISE_POLLUTION_DECREASE : UI.BUILDINGEFFECTS.TOOLTIPS.NOISE_POLLUTION_INCREASE;
            str = str + "\n\n" + dB.GetAttributeValueTooltip();
            string     arg  = GameUtil.AddPositiveSign(totalValue.ToString(), totalValue > 0f);
            Descriptor item = new Descriptor(string.Format(UI.BUILDINGEFFECTS.NOISE_CREATED, arg, totalValue2), string.Format(str, arg, totalValue2), Descriptor.DescriptorType.Effect, false);
            list.Add(item);
        }
        else if (noise != 0)
        {
            string     format = (noise < 0) ? UI.BUILDINGEFFECTS.TOOLTIPS.NOISE_POLLUTION_DECREASE : UI.BUILDINGEFFECTS.TOOLTIPS.NOISE_POLLUTION_INCREASE;
            string     arg2   = GameUtil.AddPositiveSign(noise.ToString(), noise > 0);
            Descriptor item2  = new Descriptor(string.Format(UI.BUILDINGEFFECTS.NOISE_CREATED, arg2, radius), string.Format(format, arg2, radius), Descriptor.DescriptorType.Effect, false);
            list.Add(item2);
        }
        return(list);
    }
    private void on_tooltip_consumable_info(IAssignableIdentity minion, GameObject widget_go, ToolTip tooltip)
    {
        tooltip.ClearMultiStringTooltip();
        ConsumableInfoTableColumn consumableInfoTableColumn = GetWidgetColumn(widget_go) as ConsumableInfoTableColumn;
        TableRow widgetRow = GetWidgetRow(widget_go);

        EdiblesManager.FoodInfo foodInfo = consumableInfoTableColumn.consumable_info as EdiblesManager.FoodInfo;
        int num = 0;

        if (foodInfo != null)
        {
            int            num2           = foodInfo.Quality;
            MinionIdentity minionIdentity = minion as MinionIdentity;
            if ((UnityEngine.Object)minionIdentity != (UnityEngine.Object)null)
            {
                AttributeInstance attributeInstance = minionIdentity.GetAttributes().Get(Db.Get().Attributes.FoodExpectation);
                num2 += Mathf.RoundToInt(attributeInstance.GetTotalValue());
            }
            string effectForFoodQuality = Edible.GetEffectForFoodQuality(num2);
            Effect effect = Db.Get().effects.Get(effectForFoodQuality);
            foreach (AttributeModifier selfModifier in effect.SelfModifiers)
            {
                if (selfModifier.AttributeId == Db.Get().Attributes.QualityOfLife.Id)
                {
                    num += Mathf.RoundToInt(selfModifier.Value);
                }
            }
        }
        switch (widgetRow.rowType)
        {
        case TableRow.RowType.Header:
            tooltip.AddMultiStringTooltip(consumableInfoTableColumn.consumable_info.ConsumableName, null);
            if (foodInfo != null)
            {
                tooltip.AddMultiStringTooltip(string.Format(UI.CONSUMABLESSCREEN.FOOD_AVAILABLE, GameUtil.GetFormattedCalories(WorldInventory.Instance.GetAmount(consumableInfoTableColumn.consumable_info.ConsumableId.ToTag()) * foodInfo.CaloriesPerUnit, GameUtil.TimeSlice.None, true)), null);
                tooltip.AddMultiStringTooltip(string.Format(UI.CONSUMABLESSCREEN.FOOD_QUALITY, GameUtil.AddPositiveSign(num.ToString(), num > 0)), null);
                tooltip.AddMultiStringTooltip("\n" + foodInfo.Description, null);
            }
            else
            {
                tooltip.AddMultiStringTooltip(string.Format(UI.CONSUMABLESSCREEN.FOOD_AVAILABLE, GameUtil.GetFormattedUnits(WorldInventory.Instance.GetAmount(consumableInfoTableColumn.consumable_info.ConsumableId.ToTag()), GameUtil.TimeSlice.None, true)), null);
            }
            break;

        case TableRow.RowType.Default:
            if (consumableInfoTableColumn.get_value_action(minion, widget_go) == ResultValues.True)
            {
                tooltip.AddMultiStringTooltip(string.Format(UI.CONSUMABLESSCREEN.NEW_MINIONS_FOOD_PERMISSION_ON, consumableInfoTableColumn.consumable_info.ConsumableName), null);
            }
            else
            {
                tooltip.AddMultiStringTooltip(string.Format(UI.CONSUMABLESSCREEN.NEW_MINIONS_FOOD_PERMISSION_OFF, consumableInfoTableColumn.consumable_info.ConsumableName), null);
            }
            break;

        case TableRow.RowType.Minion:
        case TableRow.RowType.StoredMinon:
            if (minion != null)
            {
                if (consumableInfoTableColumn.get_value_action(minion, widget_go) == ResultValues.True)
                {
                    tooltip.AddMultiStringTooltip(string.Format(UI.CONSUMABLESSCREEN.FOOD_PERMISSION_ON, minion.GetProperName(), consumableInfoTableColumn.consumable_info.ConsumableName), null);
                }
                else
                {
                    tooltip.AddMultiStringTooltip(string.Format(UI.CONSUMABLESSCREEN.FOOD_PERMISSION_OFF, minion.GetProperName(), consumableInfoTableColumn.consumable_info.ConsumableName), null);
                }
                if (foodInfo != null && (UnityEngine.Object)(minion as MinionIdentity) != (UnityEngine.Object)null)
                {
                    tooltip.AddMultiStringTooltip(string.Format(UI.CONSUMABLESSCREEN.FOOD_QUALITY_VS_EXPECTATION, GameUtil.AddPositiveSign(num.ToString(), num > 0), minion.GetProperName()), null);
                }
                else if ((UnityEngine.Object)(minion as StoredMinionIdentity) != (UnityEngine.Object)null)
                {
                    tooltip.AddMultiStringTooltip(string.Format(UI.CONSUMABLESSCREEN.CANNOT_ADJUST_PERMISSIONS, (minion as StoredMinionIdentity).GetStorageReason()), null);
                }
            }
            break;
        }
    }
Exemple #7
0
    public List <Descriptor> GetDescriptors(BuildingDef def)
    {
        List <Descriptor> list = null;

        if (movementSpeedMultiplier != 1f)
        {
            list = new List <Descriptor>();
            Descriptor item = default(Descriptor);
            item.SetupDescriptor(string.Format(UI.BUILDINGEFFECTS.DUPLICANTMOVEMENTBOOST, GameUtil.AddPositiveSign(GameUtil.GetFormattedPercent(movementSpeedMultiplier * 100f - 100f, GameUtil.TimeSlice.None), movementSpeedMultiplier - 1f >= 0f)), string.Format(UI.BUILDINGEFFECTS.TOOLTIPS.DUPLICANTMOVEMENTBOOST, GameUtil.GetFormattedPercent(movementSpeedMultiplier * 100f - 100f, GameUtil.TimeSlice.None)), Descriptor.DescriptorType.Effect);
            list.Add(item);
        }
        return(list);
    }