/// <summary> /// Creates the descriptors for the total kcal yield of each relevant product. /// </summary> /// <param name="drop">The item dropped that could be used in food.</param> /// <param name="descriptors">The location where the descriptors should be placed.</param> /// <param name="dropRate">The quantity dropped per cycle.</param> /// <param name="text">The text to be displayed.</param> private static void CreateDescriptors(Tag drop, IList <Descriptor> descriptors, float dropRate, FoodDescriptorText text) { if (text == null) { throw new ArgumentNullException("text"); } string dropName = drop.ProperName(); foreach (var food in FoodRecipeCache.Instance.Lookup(drop)) { string foodName = food.Result.ProperName(); if (dropRate > 0.0f) { // Determine total yield in kcal and convert to /cycle string perCycle = GameUtil.AddTimeSliceText(GameUtil.GetFormattedCalories( food.Calories * dropRate * food.Quantity), TimeSlice.PerCycle); descriptors.Add(new Descriptor(text.PerCycle.F(foodName, perCycle, dropName), text.PerCycleTooltip.F(foodName, perCycle, dropName))); } else { descriptors.Add(new Descriptor(text.Stifled.F(foodName), text. StifledTooltip)); } } }
public LocString ThresholdValueUnits() { return(GameUtil.AddTimeSliceText(GameUtil.GetCurrentMassUnit(true), GameUtil.TimeSlice.PerSecond)); }