Exemple #1
0
 private void FixedUpdate()
 {
     if (GameManager.IsGamePaused)
     {
         return;                                 // always check for paused state
     }
     CurrentState.FixedUpdate(this);             // call FixedUp on states
     GameUtil.ApplyGravityToRB(RB, gravity);     // always apply gravity
 }