Exemple #1
0
    // Update is called once per frame
    void Update()
    {
        if (PAUSED && hidden)
        {
            return;
        }

        if (GameOverScreen.IsGameOver())
        {
            Hide();
            return;
        }

        if (btnPause.Check() == InputStates.InputState.JustPressed || btnPause2.Check() == InputStates.InputState.JustPressed)
        {
            if (!PAUSED)
            {
                Show();
                PAUSED = true;
            }
            else
            {
                Hide();
                PAUSED = false;
            }
        }
    }