public void AddScore(bool isTop)
    {
        if (isTop)
        {
            scoreTop++;
        }
        else
        {
            scoreBot++;
        }
        UpdateScore();

        if (scoreTop > 4 || scoreBot > 4)
        {
            gameUI.SetActive(false);
            gameObject.SetActive(false);
            gameOverScreen.GameEnded(scoreBot, scoreTop);
        }
    }