Exemple #1
0
        private static void Main(string[] args)
        {
            var storage = new Storage(GameContent.Instance);

            storage.Load();

            var screenResult = new ScreenTransitionResult {
                ToScreen = ScreenType.MainMenu
            };

            var exitLoop = false;

            do
            {
                switch (screenResult.ToScreen)
                {
                case ScreenType.None:
                {
                    exitLoop = true;
                    break;
                }

                case ScreenType.MainMenu:
                {
                    var screen = new MainMenuScreen(storage);
                    screenResult = screen.Process();
                    break;
                }

                case ScreenType.NewPlayer:
                {
                    var screen = new NewPlayerScreen(storage);
                    screenResult = screen.Process();
                    break;
                }

                case ScreenType.InGame:
                {
                    try
                    {
                        var screen = new InGameScreen(storage, screenResult.Result.ToString());
                        screenResult = screen.Process();
                    }
                    catch (StageNotFoundExpection ex)
                    {
                        screenResult = new ScreenTransitionResult()
                        {
                            FromScreen = ScreenType.InGame,
                            ToScreen   = ScreenType.GameVictory
                        };
                    }
                    break;
                }

                case ScreenType.GameOver:
                {
                    var screen = new GameOverScreen(storage);
                    screenResult = screen.Process();
                    break;
                }

                case ScreenType.GameVictory:
                {
                    var screen = new GameVictoryScreen(storage);
                    screenResult = screen.Process();
                    break;
                }

                default:
                {
                    throw new ApplicationException("Invalid Screen / Unhandled Screen");
                }
                }
            } while (exitLoop == false);


            //GameRunner runner = new GameRunner();
            //runner.Process();
        }