// Update is called once per frame void Update() { if (PAUSED && hidden) { return; } if (GameOverScreen.IsGameOver()) { Hide(); return; } if (btnPause.Check() == InputStates.InputState.JustPressed || btnPause2.Check() == InputStates.InputState.JustPressed) { if (!PAUSED) { Show(); PAUSED = true; } else { Hide(); PAUSED = false; } } }