/// <summary>
        /// LoadContent will be called once per game and is the place to load
        /// all of your content.
        /// </summary>
        protected override void LoadContent()
        {
            // Create a new SpriteBatch, which can be used to draw textures.
            spriteBatch = new SpriteBatch(GraphicsDevice);

            gameScreen.Load(Content);

            titleScreen.Load(Content);
            gameOverScreen.Load(Content);
            //playerSelectScreen.Load(Content);
            oneplayerSelectScreen.Load(Content);
            twoplayerSelectScreen.Load(Content);
            onlineOptionsScreen.Load(Content);
            onlineJoinScreen.Load(Content);
            optionsScreen.Load(Content);
            editControls.Load(Content);
            pauseScreen.Load(Content);
            errorScreen.Load(Content);
            gameModeScreen.Load(Content);
            keyboardScreen.Load(Content);
            mainMenuScreen.Load(Content);
            waitingScreen.Load(Content);


            ScreenManager.AddScreen(ScreenState.Title, titleScreen);
            ScreenManager.AddScreen(ScreenState.Game, gameScreen);
            ScreenManager.AddScreen(ScreenState.MainMenu, mainMenuScreen);
            ScreenManager.AddScreen(ScreenState.GameOver, gameOverScreen);
            //ScreenManager.AddScreen(ScreenState.PlayerSelect, playerSelectScreen);
            ScreenManager.AddScreen(ScreenState.OnePlayerSelect, oneplayerSelectScreen);
            ScreenManager.AddScreen(ScreenState.TwoPlayerSelect, twoplayerSelectScreen);
            ScreenManager.AddScreen(ScreenState.OnlineOptionsScreen, onlineOptionsScreen);
            ScreenManager.AddScreen(ScreenState.OnlineJoinScreen, onlineJoinScreen);
            ScreenManager.AddScreen(ScreenState.Options, optionsScreen);
            ScreenManager.AddScreen(ScreenState.EditControls, editControls);
            ScreenManager.AddScreen(ScreenState.Pause, pauseScreen);
            ScreenManager.AddScreen(ScreenState.Error, errorScreen);
            ScreenManager.AddScreen(ScreenState.GameMode, gameModeScreen);
            ScreenManager.AddScreen(ScreenState.Keyboard, keyboardScreen);
            ScreenManager.AddScreen(ScreenState.Waiting, waitingScreen);

            ScreenManager.Change(ScreenState.MainMenu);
        }