public void StartNewGame() { GameMenager gameMenager = GetComponent <GameMenager>(); gameMenager.SetPlayer(playerPref[index[0]], playerPref[index[1]]); gameMenager.SetPlayerName(playerName[0].text, playerName[1].text); gameMenager.SetCoin(startMoney); gameMenager.SetMaxTurn(turn); gameMenager.ResetScore(); playerMenuCanvas.enabled = false; }
public void NewGame() { Vector3 playerStartPos = new Vector3(5f, 0f, 0f); GameObject newPlayer = Instantiate(player, playerStartPos, Quaternion.identity); gameMenager.SetPlayer(newPlayer); Vector3 spawnerStartPos = new Vector3(40f, 0, 0); Instantiate(spawner, spawnerStartPos, Quaternion.identity); Vector3 bossStartPos = new Vector3(-11f, 0, 0); GameObject newBoss = Instantiate(boss, bossStartPos, Quaternion.identity); CameraFollow myCamera = Camera.main.GetComponent <CameraFollow>(); myCamera.enabled = true; myCamera.SetTarget(newBoss); ui = GameObject.Find("UI"); isPrimaryOptions = false; menu.SetActive(false); }