public void StartNewGame()
    {
        GameMenager gameMenager = GetComponent <GameMenager>();

        gameMenager.SetPlayer(playerPref[index[0]], playerPref[index[1]]);
        gameMenager.SetPlayerName(playerName[0].text, playerName[1].text);
        gameMenager.SetCoin(startMoney);
        gameMenager.SetMaxTurn(turn);
        gameMenager.ResetScore();

        playerMenuCanvas.enabled = false;
    }
    public void NewGame()
    {
        Vector3    playerStartPos = new Vector3(5f, 0f, 0f);
        GameObject newPlayer      = Instantiate(player, playerStartPos, Quaternion.identity);

        gameMenager.SetPlayer(newPlayer);
        Vector3 spawnerStartPos = new Vector3(40f, 0, 0);

        Instantiate(spawner, spawnerStartPos, Quaternion.identity);
        Vector3      bossStartPos = new Vector3(-11f, 0, 0);
        GameObject   newBoss      = Instantiate(boss, bossStartPos, Quaternion.identity);
        CameraFollow myCamera     = Camera.main.GetComponent <CameraFollow>();

        myCamera.enabled = true;
        myCamera.SetTarget(newBoss);

        ui = GameObject.Find("UI");

        isPrimaryOptions = false;
        menu.SetActive(false);
    }