public void StartNewGame() { GameMenager gameMenager = GetComponent <GameMenager>(); gameMenager.SetPlayer(playerPref[index[0]], playerPref[index[1]]); gameMenager.SetPlayerName(playerName[0].text, playerName[1].text); gameMenager.SetCoin(startMoney); gameMenager.SetMaxTurn(turn); gameMenager.ResetScore(); playerMenuCanvas.enabled = false; }