void Update() { float v = Input.GetAxisRaw("Vertical");//檢測垂直移動 if (PlayerItemMenu.openDetailMenu == 2 && !isSaving) { NowPlayTimerObject.GetComponent <Text>().text = showNowGameTimer(GameTimer.second, GameTimer.minute); int mapIndex = GameMenager.IsInMapDefinition(InitSceneManagment.targetSceneName); NowPlayPositionObject.GetComponent <Text>().text = showPositionById(mapIndex); if (Input.GetButtonDown("Vertical")) { doMove(v); } if (Input.GetKeyDown(KeyCode.Z) && PlayerItemMenu.overRestTime) { doSubmit(); } } }