private void Collision_Missile() { GameInfo kGameInfo = GameMgr.Inst.m_GameInfo; ActorInfo kActorInfo = GameMgr.Inst.m_GameInfo.m_ActorInfo; if (!kGameInfo.IsInvinStartTime()) { kGameInfo.AddDamagePlayer(); if (m_PlayADAnim) { StartCoroutine("EnumFunc_AddDamageAnim", 0.00001f); SetIsPlayADAnim(false); } } if (!kGameInfo.IsInvinStartTime()) { kGameInfo.InvinStop(); } }