public void Collision_Item(Collision kCollision) { GameInfo kGameInfo = GameMgr.Inst.m_GameInfo; CItemObj kItem = kCollision.gameObject.GetComponent <CItemObj>(); ItemInfo kItemInfo = kGameInfo.ActionItem(kItem.m_ID); if (kItemInfo.m_ItemType == (int)ItemInfo.Type.eExplose) { TurretFire(false); DestroyAllBullet(); ActionExploseEffect(); //총알 발사까지의 지연시간 후 다시 발사하기 Invoke("CBI_RestartTurretFire", (float)kItemInfo.m_ItemValue); } if (kItemInfo.m_ItemType == (int)ItemInfo.Type.eHealing) { ActionHealingEffect(); } }