コード例 #1
0
    private void Collision_Missile()
    {
        GameInfo  kGameInfo  = GameMgr.Inst.m_GameInfo;
        ActorInfo kActorInfo = GameMgr.Inst.m_GameInfo.m_ActorInfo;

        if (!kGameInfo.IsInvinStartTime())
        {
            kGameInfo.AddDamagePlayer();

            if (m_PlayADAnim)
            {
                StartCoroutine("EnumFunc_AddDamageAnim", 0.00001f);
                SetIsPlayADAnim(false);
            }
        }

        if (!kGameInfo.IsInvinStartTime())
        {
            kGameInfo.InvinStop();
        }
    }