Exemple #1
0
    public void DisplayLegalMoves(int numSpaces)
    {
        // displays all legal moves on the board
        GameData.SetGameMode(GameData.Mode.SelectMove);

        // get legal moves
        List <Move> moves = GetLegalMoves(numSpaces);

        //keep track of piece that is associated with each color
        Dictionary <Character, int> colorMap = new Dictionary <Character, int>();

        //assign colors to each piece
        int piecesCount = 0;

        foreach (Move move in moves)
        {
            if (!colorMap.ContainsKey(move.GetPiece()))
            {
                colorMap.Add(move.GetPiece(), piecesCount);
                piecesCount++;
            }
        }



        // display them
        foreach (Move move in moves)
        {
            // draw line from start to end tile
            GameObject lineObject = Instantiate(GameData.GetPrefabAssetHolder().GetLine());
            Line       line       = lineObject.GetComponent <Line>();
            Debug.Log(line);
            Debug.Log(move.GetPiece().GetCurrTile().GetPosition());
            Debug.Log(move.GetDestTile().GetPosition());
            Debug.Log(colors[colorMap[move.GetPiece()]]);
            line.SetStartAndEnd(move.GetPiece().GetCurrTile().GetPosition(), move.GetDestTile().GetPosition(), colors[colorMap[move.GetPiece()]]);
            lines.Push(line);

            // store move in line
            line.SetMove(move);

            // highlight destination tile
            Tile destTile = move.GetDestTile();
            destTile.GetComponent <Outline>().enabled = true;
            destTiles.Push(destTile);
        }

        var allLines = FindObjectsOfType <Line>();

        foreach (Line line in allLines)
        {
            line.SetOtherLines();
        }

        // show the select move GUI
        GameGUI.ShowSelectMoveScreen(moves.Count > 0);
    }