Exemple #1
0
    /*public void SetupDie()
     * {
     *  // sets up the die
     * }*/

    /*public void SetupCameras()
     * {
     *  // sets up the cameras
     *  GameData.SetMainCamera(Camera.allCameras[0]);
     *  GameData.SetDieCamera(Camera.allCameras[1]);
     * }*/

    public void RollDie(GameData.Mode mode)
    {
        //analytics
        if (GameData.GetGameMode() == GameData.Mode.NormalRoll)
        {
            GameGUI.analyticsGameCompleted.Rolled();
        }
        // Switches to the roll screen

        // switch view (main camera position)
        GameData.SetGameMode(mode);
        Camera.main.transform.position    = GameData.GetDieCameraPosition();
        Camera.main.transform.eulerAngles = GameData.GetDieCameraRotation();

        // show title and roll button
        GameGUI.ShowRollScreen();
    }