private void Start()
    {
        myTimer = GetComponent <CountdownTimer>();
        myTimer.ResetTimer(timeForLevel);

        GameGUI.SetBarrelsLeft(barrelsForLevel);
        //print ("BARRELS FOR LEVEL" + barrelsForLevel);
        GameGUI.SetFinalLevel(isFinalLevel);

        FireProjectile.SetMagicWand(playerHasWand);
    }