Exemple #1
0
        protected override void Update()
        {
            if (Player)
            {
                GameGUI.Compass.transform.eulerAngles = new Vector3(0, 0, Player.transform.eulerAngles.y);

                if (Input.GetKeyDown(KeyCode.Tab))
                {
                    GameGUI.ShowScorePanel();
                }
                else if (Input.GetKeyUp(KeyCode.Tab))
                {
                    GameGUI.HideScorePanel();
                }

                if (Input.GetKeyDown(KeyCode.Escape))
                {
                    Deactivate <GameState_Play>();
                }
            }

            base.Update();
        }