private void BackToGame()
 {
     MenuGUI.Interactable = false;
     GameGUI.Interactable = true;
     MenuGUI.Hide();
     GameGUI.Show();
 }
 private void ShowMenu()
 {
     GameGUI.Interactable = false;
     MenuGUI.Interactable = true;
     GameGUI.Hide(alpha: .3f, enable: true);
     MenuGUI.Show();
 }
Exemple #3
0
	void Start(){
		trainer = GameObject.Find("Player").GetComponent<Trainer>();
		gameObject.AddComponent<CameraControl> ();
		trainer.gameObject.AddComponent<PlayerMovement> ();
		gamegui = gameObject.AddComponent<GameGUI> ();
		gameObject.AddComponent<BattleTarget> ();
	}
 // Use this for initialization
 void Start()
 {
     player = GameObject.Find("Player").transform;
     world = GameObject.Find("World");
     gui = world.GetComponent<GameGUI>();
     gameObject.active = false;		// Deactivate self ready to be triggered later
 }
Exemple #5
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    public override float Act(bool qUndo = false)
    {
        // Center card
        GameObject movingCard =
            GameGUI.cloneOnCanvas(GameGUI.theGameGUI.OfferedGift.gameObject);

        movingCard.transform.DOMove(_gui.CardContainer.position, 1f).
        OnComplete(() =>
        {
            GameObject.Destroy(movingCard);
            _gui.draw();
        });
        movingCard.transform.DORotate(_gui.transform.rotation.eulerAngles, 1f);


        // Center chips
        if (_numChips > 0)
        {
            GameObject movingChip = GameGUI.cloneOnCanvas(GameGUI.theGameGUI.OfferedChips);
            movingChip.transform.DOMove(_gui.Chips.transform.position, 1f).
            OnComplete(() => GameObject.Destroy(movingChip));
            movingChip.transform.DORotate(_gui.transform.rotation.eulerAngles, 1f);
        }

        GameGUI.theGameGUI.drawCenter();
        // New center card
        GameGUI.theGameGUI.OfferedGift.transform.DOMove(
            GameGUI.theGameGUI.DeckSizeText.transform.position, 1f).
        From().
        SetDelay(0.5f);
        return(0);
    }
Exemple #6
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    void Start()
    {
        soundeffects = GameObject.FindGameObjectWithTag("Scenemaster").GetComponent <AudioSource>();
        if (audio != null)
        {
            audiosource      = GameObject.FindGameObjectWithTag("gamestats").GetComponent <AudioSource>();
            audiosource.clip = audio;
            audiosource.Play();
        }
        player = GameObject.FindGameObjectWithTag("Game");
        if (player != null)
        {
            movement = player.GetComponent <Movement>();
        }
        gameguiobject = GameObject.FindGameObjectWithTag("GameGUI");
        if (gameguiobject != null)
        {
            gameGUI = gameguiobject.GetComponent <GameGUI>();
        }

        Tscore = GameObject.FindGameObjectWithTag("Score").GetComponent <GUIText>();
        Ctime  = GameObject.FindGameObjectWithTag("Countdown").GetComponent <GUIText>();
        Ttime  = GameObject.FindGameObjectWithTag("Time").GetComponent <GUIText>();
        StartCoroutine(MyMethod());
    }
Exemple #7
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    /*public void CreateButton(string text, Vector3 position)
     * {
     *  GameObject button = new GameObject();
     *  button.AddComponent<RectTransform>();
     *  button.AddComponent<Button>();
     *  button.transform.position = position;
     * }*/

    public void PostTurn()
    {
        // this function is used to process the endin of a turn after a normal tile

        // jumps if needed and proceeds to next turn
        float delay = GameData.GetActivePiece().JumpIfNeeded();

        //ends tile effect
        HideAllEffects();

        if (delay == 0)
        {
            // since no jump happened


            bool collision = false;
            bool merge     = false;

            if (GameData.GetMergeCollide())
            {
                collision = CheckCollision();
                merge     = CheckMerge();
            }

            //if no collision move on to next turn
            if (!collision && !merge)
            {
                // hide message screen
                GameGUI.HideMessageScreen();

                //check for winner
                StartCoroutine(CheckWinner(delay));
            }
        }
    }
 void Start()
 {
     startPlayerPos     = new Vector3(-6, 1, -3);
     transform.position = startPlayerPos;
     gui      = FindObjectOfType <GameGUI>();
     particle = GetComponentInChildren <ParticleSystem>();
 }
Exemple #9
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        protected override void Initialize()
        {
            /* FormSetUp */
            var screenScaleY = graphics.PreferredBackBufferHeight / 720.0f;
            var screenScaleX = graphics.PreferredBackBufferWidth / 1024.0f;

            screenXform     = Matrix.CreateScale(screenScaleX, screenScaleY, 1.0f);
            screenHeight    = graphics.GraphicsDevice.Adapter.CurrentDisplayMode.Height;
            screenWidth     = graphics.GraphicsDevice.Adapter.CurrentDisplayMode.Width;
            Window.Position = new Point(screenWidth / 2 - windowWidth / 2, screenHeight / 2 - windowHeight / 2);

            Sprites.setSpriteBatch(new SpriteBatch(graphics.GraphicsDevice));
            GameItems.SetUp();

            world = Loader.LoadWorld(@".\cWorld\level1.world");
            hero  = new Hero();
            world.WorldUpdate(hero.Position);

            window = Content.Load <Texture2D>("Hud_Game");

            GameGUI.SetUp(hero);

            inputHandlerInventory = new InputHandler(1);
            inputHandlerMovements = new InputHandler();

            List <Monster> list = Loader.LoadKit <Monster>(@".\Content\Monsters.csv").ToList();

            monstersList = Creature.ToDictionary(list);
            foreach (var monster in monstersList.Values)
            {
                world.WorldUpdate(monster.Position);
            }
            base.Initialize();
        }
Exemple #10
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    public void SetupPlayers(int numPlayers)
    {
        //Prepares the game to assign Players their Characeter and turn order

        /*players = new Player[GameData.GetNumPlayers()];
         * for (int i = 0; i < GameData.GetNumPlayers(); i++)
         * {
         *  GameObject playerObject = Instantiate((GameObject)Resources.Load("Prefabs/Player", typeof(GameObject)));
         *  Player player = playerObject.GetComponent<Player>();
         *  players[i] = player;
         * }*/

        //hides player choice buttons
        GameGUI.HidePlayerCountScreen();

        //sets the amount of players
        GameData.SetNumPlayers(numPlayers);

        //keeps track of which player has been set up so far
        currPlayerIndex = 0;

        //resets players array


        //Transition to an explanation screen of how players will roll to decide turn order
        GameGUI.ShowExplanationScreen("ChooseRollOrderText", GameGUI.HideExplanationShowSetup);

        // the first player in the list goes firstsetup
        //currPlayerIndex = 0;
        //GameData.SetCurrPlayer(players[0]);
    }
Exemple #11
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    IEnumerator RollingCoroutine()
    {
        RollCheckIsOccuring = true;
        while (dieScript.rolling)
        {
            yield return(null);
        }
        //source.Play();
        yield return(new WaitForSeconds(2));

        //gcs.MovePlayer(dieScript.value);

        // Hide the menu
        GameGUI.HideRollScreen();

        // Reset the die
        ResetDie();

        // Proceed based on game mode
        Board board = GameData.GetBoard();

        if (GameData.GetGameMode() == GameData.Mode.NormalRoll)
        {
            //GameData.SetGameMode(GameData.Mode.MovingPiece);
            //GameData.GetActivePiece().MoveSpaces(dieScript.value, 0);
            //Debug.Log(GameData.GetCurrPlayer().GetLegalMoves(dieScript.value).Count);
            //GameData.GetCurrPlayer().Move(dieScript.value, 0);

            // Display the player's legal moves
            GameData.GetCurrPlayer().DisplayLegalMoves(dieScript.value);
        }
        if (GameData.GetGameMode() == GameData.Mode.RollSixOrDie)
        {
            // If six, jump to finish, else jump to start
            GameData.SetGameMode(GameData.Mode.MovingPiece);
            if (dieScript.value == 6)
            {
                Tile finishTile = board.GetFinishTile();
                GameData.GetActivePiece().JumpToTile(finishTile);
            }
            else
            {
                Tile startTile = board.GetStartTile();
                GameData.GetActivePiece().JumpToTile(startTile);
            }

            // Check for winner (wait 2 seconds to jump, 2 seconds to settle down)
            StartCoroutine(board.CheckWinner(4));
        }
        if (GameData.GetGameMode() == GameData.Mode.InitialRoll)
        {
            // record die roll
            //board.RecordDieRoll(dieScript.value);
            GameData.GetCurrPlayer().AddToInitialRoll(dieScript.value);

            // next player in queue rolls
            board.RollFromQueue();
        }
        RollCheckIsOccuring = false;
    }
    public void OnTriggerEnter(Collider c)
    {
        string tag = c.tag;

        /**start explosions if barrel life less than 11*/
        if ("MagicBullet" == tag)
        {
            barrelLife--;
            if (barrelLife < 11)
            {
                GameObject newExplosionGO = (GameObject)Instantiate(explosionPrefab, transform.position, Quaternion.identity);
                Destroy(newExplosionGO, 5);
            }
        }


        /**destroy barrel method call*/
        if ("MagicBullet" == tag)
        {
            if (barrelLife < 0)
            {
                GameGUI.DecreaseBarrelsLeft();
                Destroy(barrelGroup);
            }
        }
    }    //end OnTriggerEnter
Exemple #13
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    public void OnTriggerEnter(Collider c)
    {
        string tag = c.tag;

        /**start explosions if pipe life less than 15*/
        if ("MagicBullet" == tag)
        {
            pipeLife--;
            if (pipeLife < 11)
            {
                GameObject newExplosionGO = (GameObject)Instantiate(explosionPrefab, transform.position, Quaternion.identity);
                Destroy(newExplosionGO, 5);
            }
        }

        /**destroy barrel method call*/
        if ("MagicBullet" == tag)
        {
            if (pipeLife < 0)
            {
                GameGUI.DecreasePipesLeft();
                Destroy(FactoryPipe);
                print("pipe destroyed");
            }
        }
    }    //end OnTriggerEnter
Exemple #14
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    //----------------------------------------------------------
    // Unity callbacks
    //----------------------------------------------------------
    void Awake()
    {
        mInstance  = this;
        awakeFrame = Time.frameCount;

        chatHistoryBuffer  = 40;
        outerBuffer        = 50;
        chatPanelPosX      = Screen.width - chatPanelWidth - outerBuffer;
        chatPanelPosY      = Screen.height - chatPanelHeight - outerBuffer;
        userListPanelWidth = chatPanelWidth * 3 / 10;
        chatWindowRect     = new Rect(chatPanelPosX, chatPanelPosY, chatPanelWidth, chatPanelHeight);

        teleGui            = this.gameObject.AddComponent <TeleportGUI>();
        consoleGui         = this.gameObject.AddComponent <ConsoleGUI>();
        customizeAvatarGui = this.gameObject.AddComponent <CustomizeAvatarGUI>();
        userListMgr        = this.gameObject.AddComponent <HTMLUserListManager>();
        replayGUI          = this.gameObject.AddComponent <ReplayGUI>();
        devGUI             = this.gameObject.AddComponent <DevGUI>();
        DevGUIEnabled      = false;

        // Load  dynamic console input TextField textures.
        consoleBGStretchable = Resources.Load("Textures/UnityNativeGUI/TextWindow_Middle") as Texture2D;
        consoleBGEndCap      = Resources.Load("Textures/UnityNativeGUI/TextWindow_EndCap") as Texture2D;

        // Load presenter tool textures
        presentToolResizeButton = new VirCustomButton(Resources.Load("Textures/UnityNativeGUI/PresentTool_Resize") as Texture2D, 0, 0, 1.2f, "Resize");
        presentToolCloseButton  = new VirCustomButton(Resources.Load("Textures/UnityNativeGUI/Button_ChatMin_Active") as Texture2D, 0, 0, 1.2f, "Minimize");

        consoleBackgroundTex = Resources.Load("Textures/UnityNativeGUI/ConsoleBackground") as Texture2D;


        // Set up viewport buttons
        productViewportResizeButton = new VirCustomButton(Resources.Load("Textures/UnityNativeGUI/PresentTool_Resize") as Texture2D, 0, 0, 1.2f, "Resize");
        productViewportCloseButton  = new VirCustomButton(Resources.Load("Textures/UnityNativeGUI/Button_ChatMin_Active") as Texture2D, 0, 0, 1.2f, "Minimize");


        // Presenter tool defaults to off.
        allowPresenterTool = false;

        // Resize viewport if necessary
        if (!Screen.fullScreen && Screen.height >= (Screen.currentResolution.height - 40))
        {
            Screen.SetResolution((int)(0.85 * Screen.width), (int)(0.85 * Screen.height), Screen.fullScreen);
        }

        // Omnibox
        obTLCorner = Resources.Load("Textures/UnityNativeGUI/omnibox/top_left_corner") as Texture2D;
        obTEdge    = Resources.Load("Textures/UnityNativeGUI/omnibox/top_edge") as Texture2D;
        obLEdge    = Resources.Load("Textures/UnityNativeGUI/omnibox/left_edge") as Texture2D;
        obFill     = Resources.Load("Textures/UnityNativeGUI/omnibox/fill") as Texture2D;

        // Fadeout texture
        whiteTex = Resources.Load("Textures/white") as Texture2D;

        // Turn off all native gui for assembly
        if (GameManager.Inst.ServerConfig == "Assembly" || GameManager.Inst.ServerConfig == "MDONS")
        {
            GameGUI.Inst.Visible = false;
        }
    }
Exemple #15
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 void Awake()
 {
     if (GGUI == null)
     {
         GGUI = this;
     }
 }
Exemple #16
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 void Awake()
 {
     SP = this;
     score = 0;
     bestScore = PlayerPrefs.GetInt("BestScorePlatforms", 0);
     startTime = Time.time;
 }
        /// <summary>
        /// Creates the level collection.
        /// </summary>
        public LevelCollection()
        {
            _levels = new List <Level>();

            _gui   = new GameGUI();
            _cards = new Dictionary <Entity, TitleCard>();
        }
Exemple #18
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    void OnGUI()
    {
        float y = Screen.height / 2.0f - 45;
        float x = Screen.width / 2.0f - 50;

        // Napis: "type your name"
        GUIStyle centeredStyle = GUI.skin.GetStyle("Label");

        centeredStyle.alignment = TextAnchor.UpperCenter;

        if (GameGUI.English())
        {
            GUI.Label(new Rect(Screen.width / 2.0f - 100, y, 200, 30), "Type your name", centeredStyle);
        }
        else
        {
            GUI.Label(new Rect(Screen.width / 2.0f - 100, y, 200, 30), "Wpisz swoje imie", centeredStyle);
        }
        y += 30;

        // Pole tekstowe
        yourName = GUI.TextField(new Rect(x, y, 100, 20), yourName);

        y += 30;

        // Rozpocznij gre
        if (GUI.Button(new Rect(x, y, 100, 30), "START!"))
        {
            Time.timeScale = 1.0f;

            this.enabled = false;
        }
    }
Exemple #19
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    IEnumerator DoLand(Tile currTile)
    {
        // displays tile text and reacts according to tile type
        yield return(new WaitForSeconds(moveDuration));

        // play corresponding tile animation
        currTile.PlayEffect();

        GameGUI.ShowMessageScreen(currTile);

        // play corresponding animation
        switch (currTile.GetTileType())
        {
        case "jumpBack":
            DoSad();
            break;

        case "finish":
            DoFinish();
            break;

        case "jumpAhead":
            DoHappy();
            break;

        default:
            break;
        }
    }
Exemple #20
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    public IEnumerator CheckWinner(float delay)
    {
        // checks for winner
        if (GameData.GetCurrPlayer().IsAllDone())
        {
            // we have a winner, set the mode to win
            yield return(new WaitForSeconds(delay));

            GameData.SetGameMode(GameData.Mode.Winner);

            //show the winning screen
            GameGUI.ShowWinScreen();

            //update applicationExited analytics
            GameGUI.analyticsApplicationExited.GameCompleted();

            //activate the winning visual effect
            tileEffects["win"].activateEffect(new Vector2(0, 0));

            // celebrate
            GameData.GetCurrPlayer().Celebrate();

            //play winning sound
            Audio.PlayVictory();
        }
        else
        {
            // go to next player
            StartCoroutine(NextTurn(delay));
        }
    }
Exemple #21
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 public GameController(int Zeilen, int Spalten)
 {
     anzZeilen  = Zeilen;
     anzSpalten = Spalten;
     this.gui   = new GameGUI(this);
     gui.Show();
 }
Exemple #22
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 // Use this for initialization
 void Start()
 {
     GameObject guiobj = GameObject.Find( "HUD" );
     if (guiobj)
     {
         gui = guiobj.GetComponent<GameGUI>();
     }
 }
 // Use this for initialization
 void Start()
 {
     waveNumber      = 0;
     newWave         = true;
     playerTrans     = GameObject.FindGameObjectWithTag("PlayerMesh").GetComponent <Transform>();
     minDistToPlayer = 10.0f;
     gui             = GameObject.FindGameObjectWithTag("GUI").gameObject.GetComponent <GameGUI>();
 }
Exemple #24
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 public void DisplayHealth()
 {
     healthBar.SetHealthBarValue(GetNormalisedHealthPercent(hitPoints));
     if (photonView.IsMine)
     {
         GameGUI.SetHealth(GetNormalisedHealthPercent(hitPoints));
     }
 }
 void Start()
 {
     currentWave = 0;
     enemiesKilled = 0;
     gui = GameObject.FindGameObjectWithTag("GUI").GetComponent<GameGUI>();
     waveController = Camera.main.GetComponent<WaveControl>();
     LevelUp();  // Init to level 1
 }
Exemple #26
0
    /*public void Setup2Players()
     * {
     *  // sets up 2 players
     *  GameGUI.HidePlayerCountScreen();
     *  SetupPlayers(2);
     * }
     *
     * public void Setup3Players()
     * {
     *  // sets up 3 players
     *  GameGUI.HidePlayerCountScreen();
     *  SetupPlayers(3);
     * }
     *
     * public void Setup4Players()
     * {
     *  // sets up 4 players
     *  GameGUI.HidePlayerCountScreen();
     *  SetupPlayers(4);
     * }*/

    //public void ShowRules()
    //{
    // shows the rules
    //    GameGUI.HideMainScreen();
    //    GameGUI.ShowInfoScreen(GameData.GetTextAssetHolder().GetRulesText());
    //}

    //public void ShowCredits()
    //{
    // shows the credits
    //    GameGUI.HideMainScreen();
    //    GameGUI.ShowInfoScreen(GameData.GetTextAssetHolder().GetCreditsText());
    //}

    public void ShowMainMenu()
    {
        // shows the main menu
        GameData.SetGameMode(GameData.Mode.Home);
        GameGUI.HideEveryScreen();
        GameGUI.ShowMainScreen();
        tileEffects["win"].hideEffect();
    }
Exemple #27
0
 void Start()
 {
     currentWave    = 0;
     enemiesKilled  = 0;
     gui            = GameObject.FindGameObjectWithTag("GUI").GetComponent <GameGUI>();
     waveController = Camera.main.GetComponent <WaveControl>();
     LevelUp();  // Init to level 1
 }
Exemple #28
0
 void Awake()
 {
     playerMovement = GetComponent<MovePlayer>();
     gui = GameObject.Find ("GuiControl").GetComponent<GameGUI>();
     gui.ShowLevelTitle("Guiding Lights");
     StartCoroutine(DisablePlayer(2));
     StartCoroutine(InDarkness());
 }
Exemple #29
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 // Use this for initialization
 void Start()
 {
     gameguiobject = GameObject.FindGameObjectWithTag("GameGUI");
     if (gameguiobject != null)
     {
         gameGUI = gameguiobject.GetComponent <GameGUI>();
     }
 }
Exemple #30
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 public static bool Prefix(GameGUI __instance)
 {
     if (Config.GetOptions().DullInventoryMusic)
     {
         SmartAudioEngine.me.SetDullMusicMode(true);
     }
     return(true);
 }
 // Use this for initialization
 void Start()
 {
     waveNumber = 0;
     newWave = true;
     playerTrans = GameObject.FindGameObjectWithTag("PlayerMesh").GetComponent<Transform>();
     minDistToPlayer = 10.0f;
     gui = GameObject.FindGameObjectWithTag("GUI").gameObject.GetComponent<GameGUI>();
 }
Exemple #32
0
 // Use this for initialization
 void Start()
 {
     GameObject plr = GameObject.Find("Player");
     mover = plr.GetComponent<CharMover>();
     player = plr.transform;
     world = GameObject.Find("World");
     gui = world.GetComponent<GameGUI>();
 }
Exemple #33
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    public void ProcessPlayer()
    {
        // adds the current player and sets up the next player
        AddPlayer(GameGUI.GetInputFieldName(), GameGUI.GetDropDownColor());


        // set up the next player
        SetupNextPlayer();
    }
Exemple #34
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    void Awake()
    {
        player  = GameObject.FindObjectOfType <Player>(); //NEEDED?
        gameGui = GameObject.FindObjectOfType <GameGUI>();

        //launchForceMax = launchForce.magnitude;

        source = GetComponent <AudioSource>();
    }
Exemple #35
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 public void Destroy()
 {
     Debug.LogError("Destroy GameManager");
     GameGUI.Destroy();
     playerManager.Shutdown();
     mInstance = null;
     DestroyImmediate(playerManager);
     DestroyImmediate(gameObject);
 }
Exemple #36
0
 void Start()
 {
     trainer = GameObject.Find("Player").GetComponent <Trainer>();
     gameObject.AddComponent <CameraControl> ();
     trainer.gameObject.AddComponent <PlayerMovement> ();
     gamegui    = gameObject.AddComponent <GameGUI> ();
     pokemonGUI = gameObject.AddComponent <PokemonGUI> ();
     gameObject.AddComponent <BattleTarget> ();
 }
Exemple #37
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    public void draw()
    {
        gameObject.SetActive(true);
        Ribbon.gameObject.SetActive(Game.theGame.CurrentGameState == Game.GameState.GAME_OVER);
        Ribbon.sprite = GameGUI.ribbonSprite(ParentGUI.Player.Place);

        GiftIcon.SetActive(Game.theGame.CurrentGameState == Game.GameState.PLAY &&
                           ParentGUI.Player == Game.theGame.CurrentPlayer);
    }
Exemple #38
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 private void Form1_Load(object sender, EventArgs e)
 {
     GameGrid.RowCount = 20;
     for (int i = 0; i < 20; i++)
     {
         GameGrid.Rows[i].Height = 30;
     }
     GameGUI game = new GameGUI(GameGrid, output, StartBtn);
 }
Exemple #39
0
    void Start()
    {
        centrePos = transform.position;
        playerObj = GameObject.Find("First Person Controller");

        GameObject guiobj = GameObject.Find( "HUD" );
        if (guiobj)
        {
            gui = guiobj.GetComponent<GameGUI>();
        }
    }
Exemple #40
0
    void Start()
    {
        // Make the rigid body not change rotation
        if (rigidbody)
            rigidbody.freezeRotation = true;

        GameObject guiobj = GameObject.Find( "HUD" );
        if (guiobj)
        {
            gui = guiobj.GetComponent<GameGUI>();
        }
    }
Exemple #41
0
 public static void CapturePokemon()
 {
     GameGUI gamegui = new GameGUI();
     Debug.LogError("Capture Pokemon");
     Vector3 pokemonPositon = pokemonObj.transform.position;
     GameObject ball = (GameObject)Instantiate(Resources.Load("Pokeball"));
     //ball.transform.position = GameObject.Find("_PokeballHolder").transform.position;
     GameObject.Find ("_PokeballHolder").transform.LookAt(pokemonPositon);
     ball.transform.position = GameObject.Find ("_PokeballHolder").transform.position;
     //ball.rigidbody.AddForce
     //	( Camera.main.transform.forward*500+ Camera.main.transform.up*300 );
     ball.rigidbody.AddForce(pokemonPositon*500 + Camera.main.transform.up*300);
     Pokeball.CapturePokemon();
     Destroy (ball, 1);
 }
        public override void Initialize()
        {
            interactions = new Dictionary<State, Interactions>();
            interactions[State.Start] = StartInteractions;
            interactions[State.RaftClicked] = RaftClickedInteractions;
            interactions[State.PumpClicked] = PumpClickedInteractions;
            interactions[State.RaftChecked] = RaftCheckedInteractions;
            interactions[State.BearingMade] = BearingMadeInteractions;
            interactions[State.RaftDeflated] = RaftDeflatedInteractions;
            interactions[State.RaftInflated] = RaftInflatedInteractions;
            interactions[State.Finish] = FinishInteractions;

            raft.manager = this;
            pump.manager = this;
            bearingGame.parentManager = this;

            gameGUI = GameObject.FindGameObjectWithTag("GameController").GetComponent<GameGUI>();
            gameGUI.message = "Excellent! So you have reached the shore. Use the raft to get to the other side of the river";
        }
Exemple #43
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 void Awake()
 {
     player = GameObject.FindGameObjectWithTag("Player").GetComponent<PlayerState>();
     gui = GameObject.Find("GuiControl").GetComponent<GameGUI>();
 }
Exemple #44
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 //private DarknessControl controlScript;
 // Use this for initialization
 void Awake()
 {
     player = GameObject.FindGameObjectWithTag("Player").GetComponent<PlayerState>();
     gui = GameObject.Find("GuiControl").GetComponent<GameGUI>();
     //controlScript = GameObject.Find("DarknessControl").GetComponent<DarknessControl>();
 }
Exemple #45
0
 void Awake()
 {
     SP = this;
     score = 0;
     bestScore = PlayerPrefs.GetInt("BestScorePlatforms", 0);
 }
Exemple #46
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    void Awake()
    {
        if ( instance != null )
        {
            Debug.LogError( "[ERROR - Singleton] Tried to instantiate a second instance of the Game singleton" );
            this.GameOver += OnGameOver;
            Destroy( this );
            return;
        }

        Instance = this;

        departmentMap = new Dictionary<DepartmentType, Sprite>();

        string[] names = System.Enum.GetNames( typeof( DepartmentType ) );

        int firstdepartment = UnityEngine.Random.Range(0, names.Length - 2);

        CurrentDepartment = (DepartmentType)firstdepartment;

        background = new List<Background>(2);

        MapDepartmentTextures();

        gameGUI = gameObject.GetComponent<GameGUI>();

        PointBursts = new Queue<PointBurst>();

        ElapsedGameTime = new TimeSpan();
    }
Exemple #47
0
 void Start()
 {
     instance = this;
 }
 void Awake()
 {
     m_Singleton = this;
 }
Exemple #49
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 // Use this for initialization
 void Start()
 {
     player = GameObject.Find("Player").transform;
     world = GameObject.Find("World");
     gui = world.GetComponent<GameGUI>();
 }
 // Use this for initialization
 void Start()
 {
     view = gameObject.GetComponent<GameGUI>();
 }
    void Start()
    {
        comboLimit = 4;

        GameObject perimeter = GameObject.FindWithTag("Perimeter");
        perimeterScript = perimeter.GetComponent<PerimeterController>();

        GameObject playMaster = GameObject.Find("PlayLevelMaster");
        gameGUIScript = playMaster.GetComponent<GameGUI>();

        //For when this script is attached to blackball
        if(this.transform.name == "BlackBall")	blackBall = this.gameObject;//blackBall = GameObject.Find("BlackBall");
    }
Exemple #52
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 private void Awake()
 {
     Instance = this;
 }
    // Use this for initialization
    void Start()
    {
        animator = GetComponent<Animator>();
        controller = GetComponent<CharacterController>();
        camera = Camera.main;
        gui = GameObject.FindGameObjectWithTag("GUI").gameObject.GetComponent<GameGUI>();
        wc = camera.GetComponent<WaveControl>();

        // Set guns to default values
        GetGunByID(1).SetDamage(1.0f);
        GetGunByID(1).SetAmmoPerMag(32);
        GetGunByID(1).SetCurrentMagAmmo(32);
        GetGunByID(2).SetDamage(3.0f);
        GetGunByID(2).SetAmmoPerMag(2);
        GetGunByID(2).SetCurrentMagAmmo(2);
        GetGunByID(3).SetDamage(2.0f);
        GetGunByID(3).SetAmmoPerMag(10);
        GetGunByID(3).SetCurrentMagAmmo(10);

        // Equip default gun (AR)
        EquipGun(0);
        currentGun.SetCurrentMagAmmo(32);
    }
Exemple #54
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    IEnumerator Start()
    {
        if (meteoritePrefab == null)
        {
            Debug.LogError ("No meteorite prefab set. Please correct and restart.", this);
            enabled = false;
            yield break;
        }

        player = FindObjectOfType (typeof (Player)) as Player;
        gameGUI = GetComponent<GameGUI> ();
        menuGUI = GetComponent<MenuGUI> ();
        creditsGUI = GetComponent<CreditsGUI> ();
        setupGUI = GetComponent<SetupGUI> ();

        // Instantiate meteorite and warning object pools - one instance of each per frame //

        meteoritePool = new Queue<Meteorite> ();
        warningPool = new Queue<ImpactWarning> ();
        for (int i = 0; i < poolSize && Application.isPlaying; i++)
        {
            yield return null;
            DespawnMeteorite (Instantiate (meteoritePrefab, transform.position, transform.rotation) as Meteorite);
            DespawnWarning (Instantiate (meteoriteWarningPrefab, transform.position, transform.rotation) as ImpactWarning);
        }

        while (Application.isPlaying)
        // Meteorite spawn loop
        {
            yield return new WaitForSeconds (Random.Range (minimumDelay, maximumDelay));

            SpawnMeteorite (
                transform.position +
                    transform.forward * Random.Range (showerArea.y * -0.5f, showerArea.y * 0.5f) +
                    transform.right * Random.Range (showerArea.x * -0.5f, showerArea.x * 0.5f),
                transform.rotation * Quaternion.AngleAxis (90.0f, transform.right)
            );
        }
    }
Exemple #55
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 private void Awake()
 {
     instance = this;
     //Cursor.SetCursor( this.floatingReticuleTexture, Vector2.zero, CursorMode.Auto );
 }
Exemple #56
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    void Start()
    {
        isEnded = false;

        // Check parameters
        if (randomGuySpawns == null || randomGuySpawns.Length == 0) Debug.LogError("Missing randomGuySpawns!");
        if (randomGuyPrefab == null) Debug.LogError("Missing RandomGuy prefab!");
        if (bonusPrefab == null) Debug.LogError("Missing Bonus prefab!");
        if (coconutSpawn == null) Debug.LogError("Missing coconutSpawn!");

        gui = FindObjectOfType<GameGUI>();
        if (gui == null) Debug.LogError("Missing GUI!");

        music = FindObjectOfType<AudioSource>();

        // Initialize
        enemySpawnCooldown = Random.Range(minSpawnCooldownInSeconds, maxSpawnCooldownInSeconds);
        bonusCooldown = Random.Range(minBonusSpawnFrequency, maxBonusSpawnFrequency);

        slowmotionRemainingTime = slowmotionTotalTimeInSeconds;

        timeleft = time;
        score = 0;
        combo = 1;

        // Create a parent for a proper hierarchy
        randomGuysParent = new GameObject("Random Guys").transform;
        bonusParent = new GameObject("Bonuses").transform;
        coconutsParent = new GameObject("Coconuts").transform;

        fakeCoconuts = new List<FakeCoconutScript>(FindObjectsOfType<FakeCoconutScript>());

        // Instantiate coconut
        StartCoroutine(RespawnCoconut(1f));

        gui.SetVisible(true);
        DisplayMessage(MessageType.Start);
    }
    // Use this for initialization
    void Start()
    {
        nextWaypoint = 0;
        agent = GetComponent<NavMeshAgent>();
        playerObj = GameObject.Find("First Person Controller");
        if (!playerObj)
            print("No player found!");

        GameObject guiobj = GameObject.Find( "HUD" );
        if (guiobj)
        {
            gui = guiobj.GetComponent<GameGUI>();
        }
    }