Exemple #1
0
 public void EncodeValue(GameBitBuffer buffer)
 {
     switch (Attribute.EncodingType)
     {
         case GameAttributeEncoding.Int:
             buffer.WriteInt(Attribute.BitCount, Int);
             break;
         case GameAttributeEncoding.IntMinMax:
             buffer.WriteInt(Attribute.BitCount, Int - Attribute.Min);
             break;
         case GameAttributeEncoding.Float16:
             buffer.WriteFloat16(Float);
             break;
         case GameAttributeEncoding.Float16Or32:
             if (Float >= 65536.0f || -65536.0f >= Float)
             {
                 buffer.WriteBool(false);
                 buffer.WriteFloat32(Float);
             }
             else
             {
                 buffer.WriteBool(true);
                 buffer.WriteFloat16(Float);
             }
             break;
         default:
             throw new Exception("bad voodoo");
     }
 }
        public void EncodeValue(GameBitBuffer buffer)
        {
            switch (Attribute.EncodingType)
            {
            case GameAttributeEncoding.Int:
                buffer.WriteInt(Attribute.BitCount, Int);
                break;

            case GameAttributeEncoding.IntMinMax:
                buffer.WriteInt(Attribute.BitCount, Int - Attribute.Min);
                break;

            case GameAttributeEncoding.Float16:
                buffer.WriteFloat16(Float);
                break;

            case GameAttributeEncoding.Float16Or32:
                if (Float >= 65536.0f || -65536.0f >= Float)
                {
                    buffer.WriteBool(false);
                    buffer.WriteFloat32(Float);
                }
                else
                {
                    buffer.WriteBool(true);
                    buffer.WriteFloat16(Float);
                }
                break;

            default:
                throw new Exception("bad voodoo");
            }
        }
Exemple #3
0
 public override void Encode(GameBitBuffer buffer)
 {
     buffer.WriteInt(32, snoQuest);
     buffer.WriteInt(32, snoLevelArea);
     buffer.WriteInt(32, Field2);
     buffer.WriteBool(Field3);
     buffer.WriteBool(Field4);
 }
Exemple #4
0
 public override void Encode(GameBitBuffer buffer)
 {
     buffer.WriteInt(32, snoQuest);
     buffer.WriteInt(32, snoLevelArea);
     buffer.WriteInt(32, StepID);
     buffer.WriteBool(Field3);
     buffer.WriteBool(Failed);
 }
 public override void Encode(GameBitBuffer buffer)
 {
     buffer.WriteInt(32, Field0);
     Field1.Encode(buffer);
     buffer.WriteBool(Field2.HasValue);
     if (Field2.HasValue)
     {
         buffer.WriteBool(Field2.Value);
     }
 }
 public override void Encode(GameBitBuffer buffer)
 {
     buffer.WriteInt(32, Field0);
     Field1.Encode(buffer);
     buffer.WriteBool(Field2.HasValue);
     if (Field2.HasValue)
     {
         buffer.WriteBool(Field2.Value);
     }
 }
 public override void Encode(GameBitBuffer buffer)
 {
     buffer.WriteInt(32, Field0);
     Field1.Encode(buffer);
     buffer.WriteFloat32(Field2);
     buffer.WriteBool(Field3);
     buffer.WriteInt(25, Field4);
     buffer.WriteBool(Field5.HasValue);
     if (Field5.HasValue)
     {
         buffer.WriteInt(16, Field5.Value);
     }
 }
 public override void Encode(GameBitBuffer buffer)
 {
     buffer.WriteInt(32, ActorId);
     Position.Encode(buffer);
     buffer.WriteFloat32(Angle);
     buffer.WriteBool(Field3);
     buffer.WriteInt(25, Field4);
     buffer.WriteBool(Field5.HasValue);
     if (Field5.HasValue)
     {
         buffer.WriteInt(16, Field5.Value);
     }
 }
 public override void Encode(GameBitBuffer buffer)
 {
     buffer.WriteInt(32, ActorId);
     Position.Encode(buffer);
     buffer.WriteFloat32(Angle);
     buffer.WriteBool(Field3);
     buffer.WriteInt(25, Field4);
     buffer.WriteBool(Field5.HasValue);
     if (Field5.HasValue)
     {
         buffer.WriteInt(16, Field5.Value);
     }
 }
 public override void Encode(GameBitBuffer buffer)
 {
     buffer.WriteCharArray(512, Field0);
     buffer.WriteBool(Field1.HasValue);
     if (Field1.HasValue)
     {
         buffer.WriteInt(32, Field1.Value);
     }
     buffer.WriteBool(Field2.HasValue);
     if (Field2.HasValue)
     {
         buffer.WriteInt(32, Field2.Value);
     }
 }
 public override void Encode(GameBitBuffer buffer)
 {
     buffer.WriteCharArray(512, Field0);
     buffer.WriteBool(Field1.HasValue);
     if (Field1.HasValue)
     {
         buffer.WriteInt(32, Field1.Value);
     }
     buffer.WriteBool(Field2.HasValue);
     if (Field2.HasValue)
     {
         buffer.WriteInt(32, Field2.Value);
     }
 }
Exemple #12
0
 public override void Encode(GameBitBuffer buffer)
 {
     buffer.WriteInt(32, ActorId);
     buffer.WriteBool(Position != null);
     if (Position != null)
     {
         Position.Encode(buffer);
     }
     buffer.WriteBool(Angle.HasValue);
     if (Angle.HasValue)
     {
         buffer.WriteFloat32(Angle.Value);
     }
     buffer.WriteBool(TurnImmediately.HasValue);
     if (TurnImmediately.HasValue)
     {
         buffer.WriteBool(TurnImmediately.Value);
     }
     buffer.WriteBool(Speed.HasValue);
     if (Speed.HasValue)
     {
         buffer.WriteFloat32(Speed.Value);
     }
     buffer.WriteBool(Field5.HasValue);
     if (Field5.HasValue)
     {
         buffer.WriteInt(25, Field5.Value);
     }
     buffer.WriteBool(AnimationTag.HasValue);
     if (AnimationTag.HasValue)
     {
         buffer.WriteInt(21, AnimationTag.Value - (-1));
     }
     buffer.WriteBool(Field7.HasValue);
     if (Field7.HasValue)
     {
         buffer.WriteInt(32, Field7.Value);
     }
     buffer.WriteBool(Field8.HasValue);
     if (Field8.HasValue)
     {
         buffer.WriteInt(32, Field8.Value);
     }
     buffer.WriteBool(Field9.HasValue);
     if (Field9.HasValue)
     {
         buffer.WriteInt(16, Field9.Value);
     }
 }
Exemple #13
0
 public override void Encode(GameBitBuffer buffer)
 {
     buffer.WriteInt(32, Field0);
     buffer.WriteInt(32, Field1);
     Field2.Encode(buffer);
     buffer.WriteBool(Field3.HasValue);
     if (Field3.HasValue)
     {
         buffer.WriteInt(4, Field3.Value - (-1));
     }
     buffer.WriteInt(32, Field4);
     buffer.WriteBool(Field5.HasValue);
     if (Field5.HasValue)
     {
         buffer.WriteFloat32(Field5.Value);
     }
     buffer.WriteInt(4, Field6);
     buffer.WriteInt(6, Field7);
     buffer.WriteBool(Field8.HasValue);
     if (Field8.HasValue)
     {
         buffer.WriteInt(32, Field8.Value);
     }
     buffer.WriteBool(Field9.HasValue);
     if (Field9.HasValue)
     {
         buffer.WriteInt(32, Field9.Value);
     }
     buffer.WriteBool(Field10.HasValue);
     if (Field10.HasValue)
     {
         buffer.WriteInt(32, Field10.Value);
     }
     buffer.WriteBool(Field11.HasValue);
     if (Field11.HasValue)
     {
         buffer.WriteInt(32, Field11.Value);
     }
     buffer.WriteBool(Field12.HasValue);
     if (Field12.HasValue)
     {
         buffer.WriteInt(32, Field12.Value);
     }
     buffer.WriteBool(Field13.HasValue);
     if (Field13.HasValue)
     {
         buffer.WriteFloat32(Field13.Value);
     }
     buffer.WriteBool(Field14.HasValue);
     if (Field14.HasValue)
     {
         buffer.WriteFloat32(Field14.Value);
     }
 }
 public override void Encode(GameBitBuffer buffer)
 {
     buffer.WriteUInt(32, ActorID);
     buffer.WriteUInt(32, HitDealer);
     buffer.WriteInt(3, Field2 - (-1));
     buffer.WriteBool(Field3);
 }
 public override void Encode(GameBitBuffer buffer)
 {
     buffer.WriteInt(32, Field0);
     Field1.Encode(buffer);
     buffer.WriteInt(32, Field2);
     buffer.WriteInt(32, Field3);
     buffer.WriteInt(32, m_snoStringList);
     buffer.WriteInt(32, Field5);
     buffer.WriteBool(Field6);
     buffer.WriteBool(Field7);
     buffer.WriteBool(Field8);
     buffer.WriteFloat32(Field9);
     buffer.WriteFloat32(Field10);
     buffer.WriteFloat32(Field11);
     buffer.WriteInt(32, Field12);
 }
Exemple #16
0
 public void Encode(GameBitBuffer buffer)
 {
     buffer.WriteBool(Field0);
     buffer.WriteInt(32, snoAffixStringList);
     buffer.WriteInt(32, Field2);
     buffer.WriteInt(32, Field3);
 }
 public override void Encode(GameBitBuffer buffer)
 {
     buffer.WriteInt(32, Field0);
     Field1.Encode(buffer);
     buffer.WriteInt(32, Field2);
     buffer.WriteInt(32, m_snoStringList);
     buffer.WriteInt(32, Field4);
     buffer.WriteFloat32(Field5);
     buffer.WriteFloat32(Field6);
     buffer.WriteFloat32(Field7);
     buffer.WriteInt(32, Field8);
     buffer.WriteBool(Field9);
     buffer.WriteBool(Field10);
     buffer.WriteBool(Field11);
     buffer.WriteInt(32, Field12);
 }
 public override void Encode(GameBitBuffer buffer)
 {
     buffer.WriteInt(2, HirelingIndex);
     buffer.WriteBool(Field1);
     buffer.WriteInt(32, Field2);
     buffer.WriteInt(7, Level);
 }
Exemple #19
0
 public override void Encode(GameBitBuffer buffer)
 {
     buffer.WriteUInt(32, ActorID);
     buffer.WriteUInt(32, HitDealer);
     buffer.WriteInt(3, Field2 - (-1));
     buffer.WriteBool(Field3);
 }
Exemple #20
0
 public override void Encode(GameBitBuffer buffer)
 {
     buffer.WriteInt(2, Field0);
     buffer.WriteBool(Field1);
     buffer.WriteInt(32, Field2);
     buffer.WriteInt(7, Field3);
 }
Exemple #21
0
 public void Encode(GameBitBuffer buffer)
 {
     buffer.WriteBool(Field0);
     buffer.WriteInt(32, snoAffixStringList);
     buffer.WriteInt(32, Field2);
     buffer.WriteInt(32, Field3);
 }
 public override void Encode(GameBitBuffer buffer)
 {
     buffer.WriteInt(2, Field0);
     buffer.WriteInt(32, Field1);
     buffer.WriteInt(32, Field2);
     buffer.WriteBool(Field3);
 }
 public override void Encode(GameBitBuffer buffer)
 {
     buffer.WriteInt(2, HirelingIndex);
     buffer.WriteBool(Field1);
     buffer.WriteInt(32, Field2);
     buffer.WriteInt(7, Level);
 }
 public override void Encode(GameBitBuffer buffer)
 {
     buffer.WriteInt(32, Field0);
     Field1.Encode(buffer);
     buffer.WriteFloat32(Field2);
     buffer.WriteBool(Field3);
     buffer.WriteInt(24, Field4);
 }
 public override void Encode(GameBitBuffer buffer)
 {
     buffer.WriteUInt(32, ChunkID);
     buffer.WriteInt(32, SceneSNO);
     Transform.Encode(buffer);
     buffer.WriteUInt(32, WorldID);
     buffer.WriteBool(MiniMapVisibility);
 }
Exemple #26
0
 public override void Encode(GameBitBuffer buffer)
 {
     buffer.WriteUInt(32, ChunkID);
     buffer.WriteInt(32, SceneSNO);
     Transform.Encode(buffer);
     buffer.WriteUInt(32, WorldID);
     buffer.WriteBool(MiniMapVisibility);
 }
Exemple #27
0
 public override void Encode(GameBitBuffer buffer)
 {
     buffer.WriteInt(32, Field0);
     Field1.Encode(buffer);
     buffer.WriteFloat32(Field2);
     buffer.WriteBool(Field3);
     buffer.WriteInt(25, Field4);
 }
Exemple #28
0
 public override void Encode(GameBitBuffer buffer)
 {
     buffer.WriteInt(32, PowerSNO);
     buffer.WriteBool(Field1 != null);
     if (Field1 != null)
     {
         Field1.Encode(buffer);
     }
 }
 public override void Encode(GameBitBuffer buffer)
 {
     buffer.WriteInt(32, snoPower);
     buffer.WriteBool(Field1 != null);
     if (Field1 != null)
     {
         Field1.Encode(buffer);
     }
 }
Exemple #30
0
 public void Encode(GameBitBuffer buffer)
 {
     buffer.WriteBool(Field0.HasValue);
     if (Field0.HasValue)
     {
         buffer.WriteInt(20, Field0.Value);
     }
     buffer.WriteInt(10, Attribute.Id);
 }
Exemple #31
0
 public void Encode(GameBitBuffer buffer)
 {
     buffer.WriteBool(Field0.HasValue);
     if (Field0.HasValue)
     {
         buffer.WriteInt(20, Field0.Value);
     }
     buffer.WriteInt(10, Attribute.Id);
 }
 public override void Encode(GameBitBuffer buffer)
 {
     buffer.WriteInt(32, ActorId);
     buffer.WriteBool(Position != null);
     if (Position != null)
     {
         Position.Encode(buffer);
     }
     buffer.WriteBool(Angle.HasValue);
     if (Angle.HasValue)
     {
         buffer.WriteFloat32(Angle.Value);
     }
     buffer.WriteBool(TurnImmediately.HasValue);
     if (TurnImmediately.HasValue)
     {
         buffer.WriteBool(TurnImmediately.Value);
     }
     buffer.WriteBool(Speed.HasValue);
     if (Speed.HasValue)
     {
         buffer.WriteFloat32(Speed.Value);
     }
     buffer.WriteBool(Field5.HasValue);
     if (Field5.HasValue)
     {
         buffer.WriteInt(25, Field5.Value);
     }
     buffer.WriteBool(AnimationTag.HasValue);
     if (AnimationTag.HasValue)
     {
         buffer.WriteInt(21, AnimationTag.Value - (-1));
     }
     buffer.WriteBool(Field7.HasValue);
     if (Field7.HasValue)
     {
         buffer.WriteInt(32, Field7.Value);
     }
     buffer.WriteBool(Field8.HasValue);
     if (Field8.HasValue)
     {
         buffer.WriteInt(32, Field8.Value);
     }
 }
Exemple #33
0
 public override void Encode(GameBitBuffer buffer)
 {
     buffer.WriteUInt(32, ActorId);
     buffer.WriteInt(7, (int)Effect - (-1));
     buffer.WriteBool(OptionalParameter.HasValue);
     if (OptionalParameter.HasValue)
     {
         buffer.WriteInt(32, OptionalParameter.Value);
     }
 }
Exemple #34
0
 public override void Encode(GameBitBuffer buffer)
 {
     buffer.WriteUInt(32, ActorID);
     buffer.WriteInt(7, Field1 - (-1));
     buffer.WriteBool(Field2.HasValue);
     if (Field2.HasValue)
     {
         buffer.WriteInt(32, Field2.Value);
     }
 }
Exemple #35
0
 public override void Encode(GameBitBuffer buffer)
 {
     buffer.WriteUInt(32, ActorId);
     buffer.WriteInt(7, (int)Effect - (-1));
     buffer.WriteBool(OptionalParameter.HasValue);
     if (OptionalParameter.HasValue)
     {
         buffer.WriteInt(32, OptionalParameter.Value);
     }
 }
Exemple #36
0
 public override void Encode(GameBitBuffer buffer)
 {
     buffer.WriteInt(32, ActorId);
     buffer.WriteInt(7, (int)EffectOpcode - (-1));
     buffer.WriteBool(Position != null);
     if (Position != null)
     {
         Position.Encode(buffer);
     }
 }
Exemple #37
0
 public void Encode(GameBitBuffer buffer)
 {
     buffer.WriteInt(32, SNOConversation);
     buffer.WriteInt(32, Field1);
     buffer.WriteBool(Field2);
     buffer.WriteBool(Field3);
     buffer.WriteInt(32, LineID);
     buffer.WriteInt(32, (int)Speaker);
     buffer.WriteInt(32, Field5);
     buffer.WriteInt(32, (int)TextClass);
     buffer.WriteInt(32, (int)Gender);
     buffer.WriteInt(32, (int)AudioClass);
     buffer.WriteInt(32, SNOSpeakerActor);
     buffer.WriteCharArray(49, Name);
     buffer.WriteInt(32, Field11);
     buffer.WriteInt(32, AnimationTag);
     buffer.WriteInt(32, Duration);
     buffer.WriteInt(32, Id);
     buffer.WriteInt(32, Field15);
 }
 public override void Encode(GameBitBuffer buffer)
 {
     Place.Encode(buffer);
     buffer.WriteInt(32, Count);
     buffer.WriteBool(Field2.HasValue);
     if (Field2.HasValue)
     {
         buffer.WriteInt(32, Field2.Value);
     }
     buffer.WriteInt(6, Field3);
 }
Exemple #39
0
 public override void Encode(GameBitBuffer buffer)
 {
     Place.Encode(buffer);
     buffer.WriteInt(32, Amount);
     buffer.WriteBool(OptionalGoldAmount.HasValue);
     if (OptionalGoldAmount.HasValue)
     {
         buffer.WriteInt(32, OptionalGoldAmount.Value);
     }
     buffer.WriteInt(6, (int)Type);
 }
Exemple #40
0
 public void Encode(GameBitBuffer buffer)
 {
     buffer.WriteBool(Field0);
     buffer.WriteInt(32, Field1);
     buffer.WriteInt(32, Field2);
     buffer.WriteInt(32, Field3);
     buffer.WriteInt(32, Field4);
     buffer.WriteInt(32, Field5);
     for (int i = 0; i < Field6.Length; i++) buffer.WriteInt(32, Field6[i]);
     for (int i = 0; i < Field7.Length; i++) buffer.WriteInt(32, Field7[i]);
 }
 public override void Encode(GameBitBuffer buffer)
 {
     Place.Encode(buffer);
     buffer.WriteInt(32, Amount);
     buffer.WriteBool(OptionalGoldAmount.HasValue);
     if (OptionalGoldAmount.HasValue)
     {
         buffer.WriteInt(32, OptionalGoldAmount.Value);
     }
     buffer.WriteInt(6, (int)Type);
 }
Exemple #42
0
 public void Encode(GameBitBuffer buffer)
 {
     buffer.WriteInt(2, Field0);
     buffer.WriteInt(32, Field1);
     buffer.WriteInt(7, Field2);
     buffer.WriteInt(32, Field3);
     buffer.WriteBool(Field4);
     buffer.WriteInt(32, Field5);
     buffer.WriteInt(32, Field6);
     buffer.WriteInt(32, Field7);
     buffer.WriteInt(32, Field8);
 }
Exemple #43
0
 public void Encode(GameBitBuffer buffer)
 {
     buffer.WriteInt(2, HirelingIndex);
     buffer.WriteInt(32, Field1);
     buffer.WriteInt(7, Level);
     buffer.WriteInt(32, Field3);
     buffer.WriteBool(Field4);
     buffer.WriteInt(32, Skill1SNOId);
     buffer.WriteInt(32, Skill2SNOId);
     buffer.WriteInt(32, Skill3SNOId);
     buffer.WriteInt(32, Skill4SNOId);
 }
Exemple #44
0
 public void Encode(GameBitBuffer buffer)
 {
     buffer.WriteInt(2, HirelingIndex);
     buffer.WriteInt(32, Field1);
     buffer.WriteInt(7, Level);
     buffer.WriteInt(32, Field3);
     buffer.WriteBool(Field4);
     buffer.WriteInt(32, Skill1SNOId);
     buffer.WriteInt(32, Skill2SNOId);
     buffer.WriteInt(32, Skill3SNOId);
     buffer.WriteInt(32, Skill4SNOId);
 }
 public override void Encode(GameBitBuffer buffer)
 {
     buffer.WriteInt(32, Field0);
     buffer.WriteBool(Field1 != null);
     if (Field1 != null)
     {
         Field1.Encode(buffer);
     }
     buffer.WriteBool(Field2.HasValue);
     if (Field2.HasValue)
     {
         buffer.WriteFloat32(Field2.Value);
     }
     buffer.WriteBool(Field3.HasValue);
     if (Field3.HasValue)
     {
         buffer.WriteBool(Field3.Value);
     }
     buffer.WriteBool(Field4.HasValue);
     if (Field4.HasValue)
     {
         buffer.WriteFloat32(Field4.Value);
     }
     buffer.WriteBool(Field5.HasValue);
     if (Field5.HasValue)
     {
         buffer.WriteInt(24, Field5.Value);
     }
     buffer.WriteBool(Field6.HasValue);
     if (Field6.HasValue)
     {
         buffer.WriteInt(21, Field6.Value - (-1));
     }
     buffer.WriteBool(Field7.HasValue);
     if (Field7.HasValue)
     {
         buffer.WriteInt(32, Field7.Value);
     }
 }
 public override void Encode(GameBitBuffer buffer)
 {
     buffer.WriteInt(32, ActorId);
     buffer.WriteBool(Position != null);
     if (Position != null)
     {
         Position.Encode(buffer);
     }
     buffer.WriteBool(Angle.HasValue);
     if (Angle.HasValue)
     {
         buffer.WriteFloat32(Angle.Value);
     }
     buffer.WriteBool(Field3.HasValue);
     if (Field3.HasValue)
     {
         buffer.WriteBool(Field3.Value);
     }
     buffer.WriteBool(Field4.HasValue);
     if (Field4.HasValue)
     {
         buffer.WriteFloat32(Field4.Value);
     }
     buffer.WriteBool(Field5.HasValue);
     if (Field5.HasValue)
     {
         buffer.WriteInt(24, Field5.Value);
     }
     buffer.WriteBool(Field6.HasValue);
     if (Field6.HasValue)
     {
         buffer.WriteInt(21, Field6.Value - (-1));
     }
     buffer.WriteBool(Field7.HasValue);
     if (Field7.HasValue)
     {
         buffer.WriteInt(32, Field7.Value);
     }
 }
Exemple #47
0
 public override void Encode(GameBitBuffer buffer)
 {
     buffer.WriteInt(2, Field0 - (-1));
     buffer.WriteInt(32, Field1);
     Field2.Encode(buffer);
     buffer.WriteInt(32, snoPower);
     buffer.WriteInt(32, Field4);
     buffer.WriteInt(2, Field5);
     buffer.WriteBool(Field6 != null);
     if (Field6 != null)
     {
         Field6.Encode(buffer);
     }
 }
Exemple #48
0
 public override void Encode(GameBitBuffer buffer)
 {
     buffer.WriteInt(2, Field0 - (-1));
     buffer.WriteInt(32, Field1);
     Field2.Encode(buffer);
     buffer.WriteInt(32, snoPower);
     buffer.WriteInt(32, Field4);
     buffer.WriteInt(2, Field5);
     buffer.WriteBool(Field6 != null);
     if (Field6 != null)
     {
         Field6.Encode(buffer);
     }
 }
Exemple #49
0
 public override void Encode(GameBitBuffer buffer)
 {
     buffer.WriteInt(3, Field0 - (-1));
     buffer.WriteUInt(32, TargetID);
     Field2.Encode(buffer);
     buffer.WriteInt(32, PowerSNO);
     buffer.WriteInt(32, Field4);
     buffer.WriteInt(2, Field5);
     buffer.WriteBool(Field6 != null);
     if (Field6 != null)
     {
         Field6.Encode(buffer);
     }
 }
Exemple #50
0
 public override void Encode(GameBitBuffer buffer)
 {
     buffer.WriteInt(3, PlayerIndex);
     buffer.WriteCharArray(128, Field1);
     buffer.WriteCharArray(101, ToonName);
     buffer.WriteInt(5, Field3 - (-1));
     buffer.WriteInt(3, Field4 - (-1));
     buffer.WriteInt(32, snoActorPortrait);
     buffer.WriteInt(7, Field6);
     StateData.Encode(buffer);
     buffer.WriteBool(Field8);
     buffer.WriteInt(32, Field9);
     buffer.WriteUInt(32, ActorID);
 }
Exemple #51
0
 public override void Encode(GameBitBuffer buffer)
 {
     buffer.WriteInt(3, Field0);
     buffer.WriteCharArray(128, Field1);
     buffer.WriteCharArray(101, ToonName);
     buffer.WriteInt(5, Field3 - (-1));
     buffer.WriteInt(3, Field4 - (-1));
     buffer.WriteInt(32, snoActorPortrait);
     buffer.WriteInt(7, Field6);
     Field7.Encode(buffer);
     buffer.WriteBool(Field8);
     buffer.WriteInt(32, Field9);
     buffer.WriteInt(32, Field10);
 }
Exemple #52
0
 public override void Encode(GameBitBuffer buffer)
 {
     buffer.WriteInt(32, dynamicId);
     buffer.WriteCharArray(49, ToonName);
     buffer.WriteInt(5, Field3 - (-1));
     buffer.WriteInt(3, Field4 - (-1));
     buffer.WriteInt(32, snoActorPortrait);
     buffer.WriteInt(7, Level);
     //StateData.Encode(buffer);
     buffer.WriteBool(IsMainPlayer);
     buffer.WriteInt(32, Field9);
     buffer.WriteInt(32, SNO);
     buffer.WriteInt(32, ActorID);
 }
 public override void Encode(GameBitBuffer buffer)
 {
     buffer.WriteInt(3, Field0);
     buffer.WriteCharArray(128, Field1);
     buffer.WriteCharArray(101, ToonName);
     buffer.WriteInt(5, Field3 - (-1));
     buffer.WriteInt(3, Field4 - (-1));
     buffer.WriteInt(32, snoActorPortrait);
     buffer.WriteInt(7, Field6);
     Field7.Encode(buffer);
     buffer.WriteBool(Field8);
     buffer.WriteInt(32, Field9);
     buffer.WriteInt(32, Field10);
 }
Exemple #54
0
 public override void Encode(GameBitBuffer buffer)
 {
     buffer.WriteInt(3, Field0 - (-1));
     buffer.WriteUInt(32, TargetID);
     Field2.Encode(buffer);
     buffer.WriteInt(32, PowerSNO);
     buffer.WriteInt(32, Field4);
     buffer.WriteInt(2, Field5);
     buffer.WriteBool(Field6 != null);
     if (Field6 != null)
     {
         Field6.Encode(buffer);
     }
 }
 public override void Encode(GameBitBuffer buffer)
 {
     buffer.WriteInt(32, Field0);
     buffer.WriteInt(32, Field1);
     buffer.WriteInt(5, Field2);
     buffer.WriteInt(2, Field3 - (-1));
     buffer.WriteBool(Field4 != null);
     if (Field4 != null)
     {
         Field4.Encode(buffer);
     }
     buffer.WriteBool(Field5 != null);
     if (Field5 != null)
     {
         Field5.Encode(buffer);
     }
     Field6.Encode(buffer);
     buffer.WriteInt(32, Field7);
     buffer.WriteInt(32, Field8);
     buffer.WriteInt(4, Field9 - (-1));
     buffer.WriteInt(8, Field10);
     buffer.WriteBool(Field11.HasValue);
     if (Field11.HasValue)
     {
         buffer.WriteInt(32, Field11.Value);
     }
     buffer.WriteBool(Field12.HasValue);
     if (Field12.HasValue)
     {
         buffer.WriteInt(32, Field12.Value);
     }
     buffer.WriteBool(Field13.HasValue);
     if (Field13.HasValue)
     {
         buffer.WriteInt(32, Field13.Value);
     }
 }
Exemple #56
0
 public override void Encode(GameBitBuffer buffer)
 {
     buffer.WriteUInt(32, ActorID);
     buffer.WriteInt(32, ActorSNOId);
     buffer.WriteInt(5, Field2);
     buffer.WriteInt(2, Field3 - (-1));
     buffer.WriteBool(WorldLocation != null);
     if (WorldLocation != null)
     {
         WorldLocation.Encode(buffer);
     }
     buffer.WriteBool(InventoryLocation != null);
     if (InventoryLocation != null)
     {
         InventoryLocation.Encode(buffer);
     }
     GBHandle.Encode(buffer);
     buffer.WriteInt(32, Field7);
     buffer.WriteInt(32, NameSNOId);
     buffer.WriteInt(4, Quality - (-1));
     buffer.WriteInt(8, Field10);
     buffer.WriteBool(Field11.HasValue);
     if (Field11.HasValue)
     {
         buffer.WriteInt(32, Field11.Value);
     }
     buffer.WriteBool(MarkerSetSNO.HasValue);
     if (MarkerSetSNO.HasValue)
     {
         buffer.WriteInt(32, MarkerSetSNO.Value);
     }
     buffer.WriteBool(MarkerSetIndex.HasValue);
     if (MarkerSetIndex.HasValue)
     {
         buffer.WriteInt(32, MarkerSetIndex.Value);
     }
 }
 public override void Encode(GameBitBuffer buffer)
 {
     buffer.WriteCharArray(33, Field0);
     buffer.WriteInt(3, Field1 - (-1));
     buffer.WriteInt(32, Field2);
     buffer.WriteInt(32, Field3);
     buffer.WriteInt(32, Field4);
     buffer.WriteBool(Field5);
     buffer.WriteInt(32, Field6);
     buffer.WriteInt(16, Field7);
     buffer.WriteInt(3, Field8 - (1));
     buffer.WriteInt(32, Field9);
     buffer.WriteInt(32, Field10);
     buffer.WriteInt(16, Field11);
 }
Exemple #58
0
 public override void Encode(GameBitBuffer buffer)
 {
     buffer.WriteInt(3, PlayerIndex);
     ToonId.Encode(buffer);
     GameAccountId.Encode(buffer);
     buffer.WriteCharArray(49, ToonName);
     buffer.WriteInt(5, Field3 - (-1));
     buffer.WriteInt(3, Field4 - (-1));
     buffer.WriteInt(32, snoActorPortrait);
     buffer.WriteInt(7, Field6);
     StateData.Encode(buffer);
     buffer.WriteBool(Field8);
     buffer.WriteInt(32, Field9);
     buffer.WriteUInt(32, ActorID);
 }
Exemple #59
0
 public override void Encode(GameBitBuffer buffer)
 {
     buffer.WriteCharArray(33, Field0);
     buffer.WriteInt(3, Field1 - (-1));
     buffer.WriteInt(32, Field2);
     buffer.WriteInt(32, Field3);
     buffer.WriteInt(32, Field4);
     buffer.WriteBool(Field5);
     buffer.WriteInt(32, Field6);
     buffer.WriteInt(16, Field7);
     buffer.WriteInt(3, Field8 - (1));
     buffer.WriteInt(32, Field9);
     buffer.WriteInt(32, Field10);
     buffer.WriteInt(16, Field11);
 }