Exemple #1
0
 public void SendMessage(GameMessage message, bool flushImmediatly = false)
 {
     lock (this._bufferLock)
     {
         Logger.LogOutgoingPacket(message);
         _outgoingBuffer.EncodeMessage(message); // change ConsoleTarget's level to Level.Dump in program.cs if u want to see messages on console.
         if (flushImmediatly)
         {
             this.SendTick();
         }
     }
 }
Exemple #2
0
 public void SendMessage(GameMessage msg)
 {
     //Logger.LogOutgoing(msg);
     _outgoingBuffer.EncodeMessage(msg);
 }