public void SendMessage(GameMessage message, bool flushImmediatly = false) { lock (this._bufferLock) { Logger.LogOutgoingPacket(message); _outgoingBuffer.EncodeMessage(message); // change ConsoleTarget's level to Level.Dump in program.cs if u want to see messages on console. if (flushImmediatly) { this.SendTick(); } } }
public void SendMessage(GameMessage msg) { //Logger.LogOutgoing(msg); _outgoingBuffer.EncodeMessage(msg); }