public override void Parse(GameBitBuffer buffer) { Field0 = buffer.ReadInt(32); Field1 = buffer.ReadInt64(64); Field2 = new InvLoc(); Field2.Parse(buffer); }
public override void Parse(GameBitBuffer buffer) { FromID = buffer.ReadInt(32); Amount = buffer.ReadInt64(64); InvLoc = new InvLoc(); InvLoc.Parse(buffer); }
public override void Parse(GameBitBuffer buffer) { Field0 = buffer.ReadInt(4); Field1 = buffer.ReadInt(32); Field2 = buffer.ReadInt(32); Field3 = buffer.ReadInt64(64); Field4 = buffer.ReadInt(32); Field5 = new int[5]; for (int i = 0; i < Field5.Length; i++) Field5[i] = buffer.ReadInt(32); }
public override void Parse(GameBitBuffer buffer) { ToonEntityId = new EntityId(); ToonEntityId.Parse(buffer); Field1 = new GameId(); Field1.Parse(buffer); GameId = buffer.ReadInt(32); Field3 = buffer.ReadInt64(64); Field4 = buffer.ReadInt(4) + (2); ProtocolHash = buffer.ReadInt(32); SNOPackHash = buffer.ReadInt(32); }
public override void Parse(GameBitBuffer buffer) { Field0 = buffer.ReadInt(3) + (-1); Field1 = new GameId(); Field1.Parse(buffer); Field2 = buffer.ReadInt64(64); Field3 = buffer.ReadInt(3) + (-1); Field4 = buffer.ReadInt(32); Field5 = buffer.ReadInt(16); Field6 = buffer.ReadInt(32); Field7 = (short)buffer.ReadInt(16); }
public override void Parse(GameBitBuffer buffer) { Field0 = new EntityId(); Field0.Parse(buffer); Field1 = new GameId(); Field1.Parse(buffer); GameId = buffer.ReadInt(32); Field3 = buffer.ReadInt64(64); Field4 = buffer.ReadInt(4) + (2); ProtocolHash = buffer.ReadInt(32); SNOPackHash = buffer.ReadInt(32); }
public override void Parse(GameBitBuffer buffer) { Field0 = buffer.ReadInt(4); Field1 = buffer.ReadInt(32); Field2 = buffer.ReadInt(32); Field3 = buffer.ReadInt64(64); Field4 = buffer.ReadInt(32); Field5 = new int[5]; for (int i = 0; i < Field5.Length; i++) { Field5[i] = buffer.ReadInt(32); } }
public override void Parse(GameBitBuffer buffer) { Field0 = buffer.ReadInt(32); Field1 = buffer.ReadInt64(64); }
public void Parse(GameBitBuffer buffer) { Field0 = buffer.ReadInt(32); Field1 = buffer.ReadInt64(64); Field2 = buffer.ReadCharArray(512); Field3 = buffer.ReadInt64(64); Field4 = buffer.ReadCharArray(512); Field5 = buffer.ReadInt(32); Field6 = new UIStyle(); Field6.Parse(buffer); Field7 = new UIAnimationElements(); Field7.Parse(buffer); }
public void Parse(GameBitBuffer buffer) { Field0 = buffer.ReadInt64(64); Field1 = buffer.ReadCharArray(512); Field2 = buffer.ReadInt(32); Field3 = new int[2]; for(int i = 0;i < _Field3.Length;i++) _Field3[i] = buffer.ReadInt(32); }
public void Parse(GameBitBuffer buffer) { Field0 = buffer.ReadInt64(64); Field1 = buffer.ReadCharArray(512); Field2 = new DataElements(); Field2.Parse(buffer); Field3 = buffer.ReadInt(32); serChildSpecs = new SerializeData(); serChildSpecs.Parse(buffer); Field5 = new DT_VARIABLEARRAY(); Field5.Parse(buffer); }
public override void Parse(GameBitBuffer buffer) { Field0 = new EntityId(); Field0.Parse(buffer); Field1 = new GameId(); Field1.Parse(buffer); Field2 = buffer.ReadInt(32); Field3 = buffer.ReadInt64(64); Field4 = buffer.ReadInt(4) + (2); Field5 = buffer.ReadInt(32); Field6 = buffer.ReadInt(32); }
public void Parse(GameBitBuffer buffer) { Field0 = new Structure(); Field0.Parse(buffer); Field1 = buffer.ReadInt(32); Field2 = buffer.ReadInt(32); serAppearanceMaterials = new SerializeData(); serAppearanceMaterials.Parse(buffer); Field4 = new DT_VARIABLEARRAY(); Field4.Parse(buffer); serAppearanceLooks = new SerializeData(); serAppearanceLooks.Parse(buffer); Field6 = new DT_VARIABLEARRAY(); Field6.Parse(buffer); nStaticLightCount = buffer.ReadInt(32); serStaticLights = new SerializeData(); serStaticLights.Parse(buffer); Field9 = new DT_VARIABLEARRAY(); Field9.Parse(buffer); Field10 = buffer.ReadInt(32); Field11 = buffer.ReadInt(32); Field12 = buffer.ReadInt(32); Field13 = buffer.ReadInt(32); Field14 = buffer.ReadInt(32); Field15 = buffer.ReadInt(32); Field16 = buffer.ReadInt(32); Field17 = buffer.ReadFloat32(); Field18 = buffer.ReadInt(32); Field19 = buffer.ReadInt(32); Field20 = buffer.ReadInt64(64); Field21 = buffer.ReadInt(32); }
public override void Parse(GameBitBuffer buffer) { Field0 = buffer.ReadInt64(64); }
public void Parse(GameBitBuffer buffer) { Field0 = new RequiredMessageHeader(); Field0.Parse(buffer); Field1 = buffer.ReadInt(4); Field2 = buffer.ReadInt(32); Field3 = buffer.ReadInt(32); Field4 = buffer.ReadInt64(64); Field5 = buffer.ReadInt(32); Field6 = new int[5]; for(int i = 0;i < _Field6.Length;i++) _Field6[i] = buffer.ReadInt(32); }
public void Parse(GameBitBuffer buffer) { Field0 = new RequiredMessageHeader(); Field0.Parse(buffer); Field1 = new EntityId(); Field1.Parse(buffer); Field2 = new GameId(); Field2.Parse(buffer); Field3 = buffer.ReadInt(32); Field4 = buffer.ReadInt64(64); Field5 = buffer.ReadInt(4) + (2); Field6 = buffer.ReadInt(32); Field7 = buffer.ReadInt(32); }
public void Parse(GameBitBuffer buffer) { High = buffer.ReadInt64(64); Low = buffer.ReadInt64(64); }
public void Parse(GameBitBuffer buffer) { Field0 = buffer.ReadInt64(64); Field1 = buffer.ReadInt64(64); Field2 = buffer.ReadInt64(64); }
public override void Parse(GameBitBuffer buffer) { Field0 = buffer.ReadCharArray(49); Field1 = buffer.ReadInt64(64); Field2 = buffer.ReadInt64(64); Field3 = buffer.ReadInt(4) + (2); Field4 = buffer.ReadInt(32); }
public void Parse(GameBitBuffer buffer) { Field0 = new RequiredMessageHeader(); Field0.Parse(buffer); Field1 = buffer.ReadInt(3) + (-1); Field2 = new GameId(); Field2.Parse(buffer); Field3 = buffer.ReadInt64(64); Field4 = buffer.ReadInt(3) + (-1); Field5 = buffer.ReadInt(32); Field6 = buffer.ReadInt(16); Field7 = buffer.ReadInt(32); Field8 = (ushort)buffer.ReadInt(16); }
public void Parse(GameBitBuffer buffer) { Field0 = buffer.ReadInt(32); dwWidth = buffer.ReadInt(32); dwHeight = buffer.ReadInt(32); dwFaceCount = buffer.ReadInt(32); Field4 = buffer.ReadInt(32); dwMipMapLevelMax = buffer.ReadInt(32); Field6 = new SerializeData[60]; for(int i = 0;i < _Field6.Length;i++) { _Field6[i] = new SerializeData(); _Field6[i].Parse(buffer); } Field7 = buffer.ReadInt(32); serFrame = new SerializeData(); serFrame.Parse(buffer); Field9 = new DT_VARIABLEARRAY(); Field9.Parse(buffer); Field10 = new IVector2D(); Field10.Parse(buffer); Field11 = buffer.ReadInt(32); Field12 = buffer.ReadInt(32); Field13 = buffer.ReadInt(32); Field14 = buffer.ReadInt64(64); Field15 = buffer.ReadInt(32); Field16 = (byte)buffer.ReadInt(8); Field17 = (byte)buffer.ReadInt(8); Field18 = (byte)buffer.ReadInt(8); Field19 = buffer.ReadCharArray(256); Field20 = new DT_VARIABLEARRAY(); Field20.Parse(buffer); serImageFileIDs = new SerializeData(); serImageFileIDs.Parse(buffer); Field22 = buffer.ReadInt(32); Field23 = buffer.ReadInt(32); Field24 = buffer.ReadInt(32); }
public void Parse(GameBitBuffer buffer) { Field0 = buffer.ReadInt64(64); Field1 = buffer.ReadInt64(64); }
public void Parse(GameBitBuffer buffer) { Field0 = new RequiredMessageHeader(); Field0.Parse(buffer); Field1 = buffer.ReadInt(32); Field2 = buffer.ReadInt64(64); Field3 = new InvLoc(); Field3.Parse(buffer); }