public override void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadInt(32);
     Field1 = buffer.ReadInt64(64);
     Field2 = new InvLoc();
     Field2.Parse(buffer);
 }
 public override void Parse(GameBitBuffer buffer)
 {
     FromID = buffer.ReadInt(32);
     Amount = buffer.ReadInt64(64);
     InvLoc = new InvLoc();
     InvLoc.Parse(buffer);
 }
 public override void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadInt(32);
     Field1 = buffer.ReadInt64(64);
     Field2 = new InvLoc();
     Field2.Parse(buffer);
 }
Exemple #4
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 public override void Parse(GameBitBuffer buffer)
 {
     FromID = buffer.ReadInt(32);
     Amount = buffer.ReadInt64(64);
     InvLoc = new InvLoc();
     InvLoc.Parse(buffer);
 }
Exemple #5
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 public override void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadInt(4);
     Field1 = buffer.ReadInt(32);
     Field2 = buffer.ReadInt(32);
     Field3 = buffer.ReadInt64(64);
     Field4 = buffer.ReadInt(32);
     Field5 = new int[5];
     for (int i = 0; i < Field5.Length; i++) Field5[i] = buffer.ReadInt(32);
 }
Exemple #6
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 public override void Parse(GameBitBuffer buffer)
 {
     ToonEntityId = new EntityId();
     ToonEntityId.Parse(buffer);
     Field1 = new GameId();
     Field1.Parse(buffer);
     GameId       = buffer.ReadInt(32);
     Field3       = buffer.ReadInt64(64);
     Field4       = buffer.ReadInt(4) + (2);
     ProtocolHash = buffer.ReadInt(32);
     SNOPackHash  = buffer.ReadInt(32);
 }
 public override void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadInt(3) + (-1);
     Field1 = new GameId();
     Field1.Parse(buffer);
     Field2 = buffer.ReadInt64(64);
     Field3 = buffer.ReadInt(3) + (-1);
     Field4 = buffer.ReadInt(32);
     Field5 = buffer.ReadInt(16);
     Field6 = buffer.ReadInt(32);
     Field7 = (short)buffer.ReadInt(16);
 }
Exemple #8
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 public override void Parse(GameBitBuffer buffer)
 {
     Field0 = new EntityId();
     Field0.Parse(buffer);
     Field1 = new GameId();
     Field1.Parse(buffer);
     GameId = buffer.ReadInt(32);
     Field3 = buffer.ReadInt64(64);
     Field4 = buffer.ReadInt(4) + (2);
     ProtocolHash = buffer.ReadInt(32);
     SNOPackHash = buffer.ReadInt(32);
 }
 public override void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadInt(3) + (-1);
     Field1 = new GameId();
     Field1.Parse(buffer);
     Field2 = buffer.ReadInt64(64);
     Field3 = buffer.ReadInt(3) + (-1);
     Field4 = buffer.ReadInt(32);
     Field5 = buffer.ReadInt(16);
     Field6 = buffer.ReadInt(32);
     Field7 = (short)buffer.ReadInt(16);
 }
Exemple #10
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 public override void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadInt(4);
     Field1 = buffer.ReadInt(32);
     Field2 = buffer.ReadInt(32);
     Field3 = buffer.ReadInt64(64);
     Field4 = buffer.ReadInt(32);
     Field5 = new int[5];
     for (int i = 0; i < Field5.Length; i++)
     {
         Field5[i] = buffer.ReadInt(32);
     }
 }
 public override void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadInt(32);
     Field1 = buffer.ReadInt64(64);
 }
 public void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadInt(32);
     Field1 = buffer.ReadInt64(64);
     Field2 = buffer.ReadCharArray(512);
     Field3 = buffer.ReadInt64(64);
     Field4 = buffer.ReadCharArray(512);
     Field5 = buffer.ReadInt(32);
     Field6 = new UIStyle();
     Field6.Parse(buffer);
     Field7 = new UIAnimationElements();
     Field7.Parse(buffer);
 }
 public void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadInt64(64);
     Field1 = buffer.ReadCharArray(512);
     Field2 = buffer.ReadInt(32);
     Field3 = new int[2];
     for(int i = 0;i < _Field3.Length;i++) _Field3[i] = buffer.ReadInt(32);
 }
 public void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadInt64(64);
     Field1 = buffer.ReadCharArray(512);
     Field2 = new DataElements();
     Field2.Parse(buffer);
     Field3 = buffer.ReadInt(32);
     serChildSpecs = new SerializeData();
     serChildSpecs.Parse(buffer);
     Field5 = new DT_VARIABLEARRAY();
     Field5.Parse(buffer);
 }
 public override void Parse(GameBitBuffer buffer)
 {
     Field0 = new EntityId();
     Field0.Parse(buffer);
     Field1 = new GameId();
     Field1.Parse(buffer);
     Field2 = buffer.ReadInt(32);
     Field3 = buffer.ReadInt64(64);
     Field4 = buffer.ReadInt(4) + (2);
     Field5 = buffer.ReadInt(32);
     Field6 = buffer.ReadInt(32);
 }
 public void Parse(GameBitBuffer buffer)
 {
     Field0 = new Structure();
     Field0.Parse(buffer);
     Field1 = buffer.ReadInt(32);
     Field2 = buffer.ReadInt(32);
     serAppearanceMaterials = new SerializeData();
     serAppearanceMaterials.Parse(buffer);
     Field4 = new DT_VARIABLEARRAY();
     Field4.Parse(buffer);
     serAppearanceLooks = new SerializeData();
     serAppearanceLooks.Parse(buffer);
     Field6 = new DT_VARIABLEARRAY();
     Field6.Parse(buffer);
     nStaticLightCount = buffer.ReadInt(32);
     serStaticLights = new SerializeData();
     serStaticLights.Parse(buffer);
     Field9 = new DT_VARIABLEARRAY();
     Field9.Parse(buffer);
     Field10 = buffer.ReadInt(32);
     Field11 = buffer.ReadInt(32);
     Field12 = buffer.ReadInt(32);
     Field13 = buffer.ReadInt(32);
     Field14 = buffer.ReadInt(32);
     Field15 = buffer.ReadInt(32);
     Field16 = buffer.ReadInt(32);
     Field17 = buffer.ReadFloat32();
     Field18 = buffer.ReadInt(32);
     Field19 = buffer.ReadInt(32);
     Field20 = buffer.ReadInt64(64);
     Field21 = buffer.ReadInt(32);
 }
Exemple #17
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 public override void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadInt64(64);
 }
 public void Parse(GameBitBuffer buffer)
 {
     Field0 = new RequiredMessageHeader();
     Field0.Parse(buffer);
     Field1 = buffer.ReadInt(4);
     Field2 = buffer.ReadInt(32);
     Field3 = buffer.ReadInt(32);
     Field4 = buffer.ReadInt64(64);
     Field5 = buffer.ReadInt(32);
     Field6 = new int[5];
     for(int i = 0;i < _Field6.Length;i++) _Field6[i] = buffer.ReadInt(32);
 }
 public void Parse(GameBitBuffer buffer)
 {
     Field0 = new RequiredMessageHeader();
     Field0.Parse(buffer);
     Field1 = new EntityId();
     Field1.Parse(buffer);
     Field2 = new GameId();
     Field2.Parse(buffer);
     Field3 = buffer.ReadInt(32);
     Field4 = buffer.ReadInt64(64);
     Field5 = buffer.ReadInt(4) + (2);
     Field6 = buffer.ReadInt(32);
     Field7 = buffer.ReadInt(32);
 }
Exemple #20
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 public void Parse(GameBitBuffer buffer)
 {
     High = buffer.ReadInt64(64);
     Low = buffer.ReadInt64(64);
 }
Exemple #21
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 public void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadInt64(64);
     Field1 = buffer.ReadInt64(64);
     Field2 = buffer.ReadInt64(64);
 }
 public override void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadCharArray(49);
         Field1 = buffer.ReadInt64(64);
         Field2 = buffer.ReadInt64(64);
         Field3 = buffer.ReadInt(4) + (2);
         Field4 = buffer.ReadInt(32);
 }
 public void Parse(GameBitBuffer buffer)
 {
     Field0 = new RequiredMessageHeader();
     Field0.Parse(buffer);
     Field1 = buffer.ReadInt(3) + (-1);
     Field2 = new GameId();
     Field2.Parse(buffer);
     Field3 = buffer.ReadInt64(64);
     Field4 = buffer.ReadInt(3) + (-1);
     Field5 = buffer.ReadInt(32);
     Field6 = buffer.ReadInt(16);
     Field7 = buffer.ReadInt(32);
     Field8 = (ushort)buffer.ReadInt(16);
 }
 public void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadInt(32);
     dwWidth = buffer.ReadInt(32);
     dwHeight = buffer.ReadInt(32);
     dwFaceCount = buffer.ReadInt(32);
     Field4 = buffer.ReadInt(32);
     dwMipMapLevelMax = buffer.ReadInt(32);
     Field6 = new SerializeData[60];
     for(int i = 0;i < _Field6.Length;i++)
     {
         _Field6[i] = new SerializeData();
         _Field6[i].Parse(buffer);
     }
     Field7 = buffer.ReadInt(32);
     serFrame = new SerializeData();
     serFrame.Parse(buffer);
     Field9 = new DT_VARIABLEARRAY();
     Field9.Parse(buffer);
     Field10 = new IVector2D();
     Field10.Parse(buffer);
     Field11 = buffer.ReadInt(32);
     Field12 = buffer.ReadInt(32);
     Field13 = buffer.ReadInt(32);
     Field14 = buffer.ReadInt64(64);
     Field15 = buffer.ReadInt(32);
     Field16 = (byte)buffer.ReadInt(8);
     Field17 = (byte)buffer.ReadInt(8);
     Field18 = (byte)buffer.ReadInt(8);
     Field19 = buffer.ReadCharArray(256);
     Field20 = new DT_VARIABLEARRAY();
     Field20.Parse(buffer);
     serImageFileIDs = new SerializeData();
     serImageFileIDs.Parse(buffer);
     Field22 = buffer.ReadInt(32);
     Field23 = buffer.ReadInt(32);
     Field24 = buffer.ReadInt(32);
 }
 public void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadInt64(64);
     Field1 = buffer.ReadInt64(64);
 }
Exemple #26
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 public void Parse(GameBitBuffer buffer)
 {
     High = buffer.ReadInt64(64);
     Low  = buffer.ReadInt64(64);
 }
 public void Parse(GameBitBuffer buffer)
 {
     Field0 = new RequiredMessageHeader();
     Field0.Parse(buffer);
     Field1 = buffer.ReadInt(32);
     Field2 = buffer.ReadInt64(64);
     Field3 = new InvLoc();
     Field3.Parse(buffer);
 }